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custom animscript

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Created 11 years ago
by P0rkRoyalz
0 Members and 1 Guest are viewing this topic.
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Location: auMelbourne
Date Registered: 6 August 2012
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Current W.I.P Map
nazi_zombie_ash (the name may change)
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Need help with guns, sounds or models send me a PM
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how can i make a custom animscript for a custom traverse? (maybe wasnt the best idea but i got an existing animscript and changed everything that was related to the old traverse to the new one if you understand that) but when i tried that upon loading it gave me an error "no "main" label found in "animscriptname" "so is there something else im missing or done wrong?
thanks
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☭ Soviet Commander ☭
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Date Registered: 13 August 2012
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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lol, i tried almost the same thing with unprefabing a traverse and moving the end and start points.

didn't work out too well.
broken avatar :(
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broken avatar :(
Location: auMelbourne
Date Registered: 6 August 2012
Last active: 7 years ago
Posts
125
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Pack-a-Puncher
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TMG Modeller and Animator
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lol, i tried almost the same thing with unprefabing a traverse and moving the end and start points.

didn't work out too well.
haha yeah ive done the same myself like you said, it doesn't turn out all that well

 
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