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Custom Ambient Music

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Created 11 years ago
by dabadguy4273
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Hello again!

I'm wanting to add background music for each different area in the map.

I've tried finding a tutorial, but nothing quite explains what i'm looking for, and usually gets confusing.

Also, i'm not quite sure how exactly to get a custom sound from being saved as a .wav, to being added to mod.ff or wherever it ends up. (I do know it's added automatically upon conversion though.)

I just want to be able to do something like, when a player touches a trigger_multiple, play a 2d, ambient sound, but for each area.

(Kinda like in Donkey Kong 64!)
Marked as best answer by dabadguy4273 11 years ago
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Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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Also, i'm not quite sure how exactly to get a custom sound from being saved as a .wav, to being added to mod.ff or wherever it ends up. (I do know it's added automatically upon conversion though.)

Start with a ZK video and learn more from there. Come back with more specific questions then.


You'll most likely want a 3d sound if you want it from a certain area, since players can be in different areas, but if you want a 2d sound then you will just have to learn some more scripting.
Last Edit: April 22, 2015, 05:13:23 pm by MakeCents
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Oh cool thanks so much dude!
I've got the radios DOWN!  :rainbow:

BUT

The sound area needs to be much larger so everyone in the area and hear it. :D

How well will two radios playing the same 3d sound work?
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Actually, i've got it!

Thanks for the help, I'll take it from here. :D

 
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