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Compile error

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Created 13 years ago
by daedra descent
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Code Snippet
Plaintext
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 554 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 527 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 499 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 472 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 444 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 416 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 389 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 361 60 256
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map on entity 0 brush 63 at 334 60 256
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
ERROR: TriangulateWindings failed on in map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Dead_Lab.map Entity 0 Brush 89 at 186 568 62
code bug: triangulation failed!
Include 'winding.bin' from the cod2map directory in your bug report.

Could anyone tell me what's causing the error?
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drago
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Entity 0 Brush 89 at 186 568 62
just go to coordinates 186 568 62 and delete brush,model or whatever is making the triangulation process fail .-.

 
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