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) ALSO make sure that if they rise out of water they are connected to the proper zone and have pathnodes.
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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So I'm trying to make a two way door and when i enter "script_flag" "enter_z11" it deletes my old Kpv "enter_z1" how can i use two KPV's without the other getting removed
EDIT: never mind i found my out problem i needed to make two trigger's and put the kpv in as "script_flag" "enter_start_z_to_z1" and "enter_z1_to_start_z"
but i do need to know to to set up 2 kpv's so i can get my risers to come out of water and find flesh because it only lets me use one "script_noteworthy" and not two