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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
ahhh ok that does actually M.A.K.E. Cents. Thanks for taking the time to explain that properly. Now my question would be if I have a localized.ff file that is already compiled. Then I want to add a different localized.ff is it possible to overwrite that and keep all the models.etc from the previous .ff when I compile again. Sorry if Im phrasing this incorrectly or making this more confusing than it should be. Ive having problems trying to get the perks and redeemer to work at the same time. Should i only have the localized.ff from the redeemer and not the perks to work properly ?
Five
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
ok im going to give that a go then. thanks mate
Nutshell:
Every time you put something in the zone_source files and compile, they are put into a .ff file.
They are then loaded into the game (order and small details change on what it is named.)
The _patch map comes with it's own .ff, which is why it's used. Since you only need that, it's why you only compile fast-files for it.
There are a few that the game checks for to load, like localized, load, etc.
The major benefit to them is that since they cannot be extracted, they can be used to share assets without sharing the raw files (which breaks the TOS for using the tools).
So yes, they are the model and data files that are loaded up with the map. When you overwrite that you are completely replacing them. As said they are secure enough to carry models and the like so they are used to distribute things like said perks and hell's redeemer.
The 3 ones you will have for your map with no additions is the map .ff file, the _patch .ff file, and your mod .ff file.
However I would have someone clarify on anything said here as I haven't really dabbed into compiling assets to distribute. Do not take anything here as 100% correct, but the general idea is in the right direction.