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_blend textures "not working"

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Created 10 years ago
by Linoxet
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Most of my brushes with _blend textures are "glitchy" in game, and radiant give me some errors (that I dont know if make a difference or not). How can I solve that? Thanks in advance, sorry for any english erros.

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ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_lockedforever.map on entity 0 brush 20 at -176 427 48

ERROR: surface 'okinawa_terrain_dirt_wetdirt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_lockedforever.map on entity 0 brush 10 at -222 439 -2

In game:


Radiant:



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Press CTRL+L to or SHIFT+L (off the top of my head, it's one of them) to go into Lightmap mode, then select the brush, and in Surface Inspector set LMAP on it. See if that helps.

For future reference, if you have multiple of these errors, you can do FIle>Error File and Radiant will start going around to every offending brush that gave an error, while pressing CTRL+K to switch to the next brush.
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make sure texture on top is _blend and the one below is regular then ofc lightmap.
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Press CTRL+L to or SHIFT+L (off the top of my head, it's one of them) to go into Lightmap mode, then select the brush, and in Surface Inspector set LMAP on it. See if that helps.

For future reference, if you have multiple of these errors, you can do FIle>Error File and Radiant will start going around to every offending brush that gave an error, while pressing CTRL+K to switch to the next brush.

Everything was already LMAP :v

make sure texture on top is _blend and the one below is regular then ofc lightmap.

Yep

 
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