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Ambient sounds

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Created 8 years ago
by Ping998
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Location: scotland
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"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

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Hi, I've managed to get an ambient soundtrack which would really do well in my map as background noise. The file is uncompressed .wav and is named "factory". Is there an easy way of just implementing a constantly looping background noise for all players?

Please let me know your suggestions!

Thank you,

- Ping 
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Hi, I've managed to get an ambient soundtrack which would really do well in my map as background noise. The file is uncompressed .wav and is named "factory". Is there an easy way of just implementing a constantly looping background noise for all players?

Please let me know your suggestions!

Thank you,

- Ping

i think there is a kvp for it, but not sure, what i did was just create a loop in mapname.gsc and get it to play the sound, then wait however long the sound is
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Location: usCali(fornia)
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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World at War has it's own audio system built in for this but it's a little advanced, here's a tutorial if you want to read up on it.

http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_SP_-_Enviromental_Audio_System

 
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