

Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Also if you want bullet impacts on custom models, set the hitbox model in asset manager as the same model and set the collision lod to high.
Hit box model - is for "bullet collision", so things like AI
What your thinking of is a COL (collision) map, which is more trouble than its worth in all honestly
just drag out a brush and apply the "clip" texture. Will be invisible in game - but also impassable. Its more advised to so people can get on top of things to get out of zombies detection and pathing, or somehow climbing models to get to places they shouldnt be
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
if you want to do col maps the way treyarch does... open any of the .maps found in root/raw/colmaps (something like that)



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

I cant see the pictures, so im "winging" it lol, but i assume you need to either lightmap or natural your textures
select the brush, SHIFT + N ( or press S to open surface editor )
As for the second post, yes generally speaking if you ask another question we request you start another topic, unless the question is just further inquiries into the original.
The reason for this, is after you have received a sufficient answer, you are supposed to mark that answer by clicking the "best answer" option beside it. So that others with the same issue, will easily find your identical question, and thus the answer that helped you. If two are in one topic, then one will go by unnoticed
We can split your topics anyway if need be, no harm on this one
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |