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Adding FX Easily?

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Created 8 years ago
by SefSefHD
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Is it possible to add basic fire fx to a script_struct? Like no complex scripting and stuff :P

Or do i have to take the long route heh
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I wouldn't call it "complex" scripting

Just need to load the fx in script, add it to your mod, and thread a function telling it to playfx
Marked as best answer by SefSefHD 8 years ago
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I would recommend using UGX Easy FX (https://confluence.ugx-mods.com/display/UGXMODS/Easy-FX) since it means most of it is done for you, all you do is declare/load the FX with one line of code and add a few KVPs to a script_struct.

Follow that tutorial in the link and let us know how you get on.
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Been there, Done that :(

Just got an 400 'FX' asset error

Tried removing extra useless fx but same thing comes up
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Been there, Done that :(

Just got an 400 'FX' asset error

Tried removing extra useless fx but same thing comes up

How did you "remove" it? Did you just comment out lines in the script? Cause you need to comment out the lines in various CSV files too.

Have a look at: dlc3.csv, mapname.csv, mapname_patch.csv, comment out some FX there, as well as the mod.csv in the Launcher.
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Been there, Done that :(

Just got an 400 'FX' asset error

Tried removing extra useless fx but same thing comes up

Played around with the script and got everything to work like a charm! Thank you sir

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Played around with the script and got everything to work like a charm! Thank you sir

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Why did you just mark yourself as best answer? :please:
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Why did you just mark yourself as best answer? :please:

Whoops, Soz :D

 
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