UGX-Mods
Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: SefSefHD on July 01, 2016, 09:35:50 am
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Is it possible to add basic fire fx to a script_struct? Like no complex scripting and stuff :P
Or do i have to take the long route heh
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I wouldn't call it "complex" scripting
Just need to load the fx in script, add it to your mod, and thread a function telling it to playfx
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I would recommend using UGX Easy FX (https://confluence.ugx-mods.com/display/UGXMODS/Easy-FX) since it means most of it is done for you, all you do is declare/load the FX with one line of code and add a few KVPs to a script_struct.
Follow that tutorial in the link and let us know how you get on.
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Been there, Done that :(
Just got an 400 'FX' asset error
Tried removing extra useless fx but same thing comes up
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Been there, Done that :(
Just got an 400 'FX' asset error
Tried removing extra useless fx but same thing comes up
How did you "remove" it? Did you just comment out lines in the script? Cause you need to comment out the lines in various CSV files too.
Have a look at: dlc3.csv, mapname.csv, mapname_patch.csv, comment out some FX there, as well as the mod.csv in the Launcher.
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Been there, Done that :(
Just got an 400 'FX' asset error
Tried removing extra useless fx but same thing comes up
Played around with the script and got everything to work like a charm! Thank you sir
+Respect
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Played around with the script and got everything to work like a charm! Thank you sir
+Respect
Why did you just mark yourself as best answer? :please:
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Why did you just mark yourself as best answer? :please:
Whoops, Soz :D