How am I able to add fog to a certain area of the map? I would like it so you are unable to see through the fog (I wont be allowing players to enter the part that has fog.) Here is an example of where I want the fog:
If all else fails just try adding more to the background and adding in a black or white cloud into the map! Thats how i got my 'fog' in mine.. And it looks nice
If all else fails just try adding more to the background and adding in a black or white cloud into the map! Thats how i got my 'fog' in mine.. And it looks nice
I have an idea for a certain part of the map that would look really good with actual fog I will keep trying and looking at the code given to me so far. See if I can get it working in my map.
I have an idea for a certain part of the map that would look really good with actual fog I will keep trying and looking at the code given to me so far. See if I can get it working in my map.
There may be a slight possibility that I removed the fog FX whilst working on my test map for some scripts. Are there any zone_source etc files that I should check to see if I commented them out?
Last Edit: April 16, 2014, 11:44:06 pm by Suffocating Edge
There may be a slight possibility that I removed the fog FX whilst working on my test map for some scripts. Are there any zone_source etc files that I should check to see if I commented them out?
The fx include is in _zombiemode i think.
Last Edit: April 16, 2014, 11:50:49 pm by daedra descent
That function was removed. it originally had a loadfx for snow in it... try creating the function and adding the loadfx to it, might work IDK. Kinda out of ideas.
did you recompile your entire map after re adding the fx by chance?
That function was removed. it originally had a loadfx for snow in it... try creating the function and adding the loadfx to it, might work IDK. Kinda out of ideas.
did you recompile your entire map after re adding the fx by chance?
Yes.
The only reason I can think of for this not working is that I have removed some FX after getting the limit in my test map. Other than that, I have no clue, I'm sure I'm doing it right.
The only reason I can think of for this not working is that I have removed some FX after getting the limit in my test map. Other than that, I have no clue, I'm sure I'm doing it right.
One final effort... try adding this to your MAPNAME.csv in zone source:
Code Snippet
Plaintext
// fog at edge of level fx,env/smoke/fx_fog_zombie_amb fx,env/light/fx_ray_sun_sm_short