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Adding Ambiance Sounds

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Created 11 years ago
by jm-390
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finally i finished my first map and it is really good :D

But the map is a little bit boring  :derp: There is no sound except player sound,zombie sound and gun sound

i really need help to know how to add Ambiance Sounds in /Call of Duty - World at War\raw\sound\SFX

and how to add music In the background

Thanks in advance

sorry for my bad english
Marked as best answer by jm-390 11 years ago
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Here is a post where several people go over several things:
http://ugx-mods.com/forum/index.php/topic,7132.0.html

there was no answer marked best at this time so I don't know what worked best for them.
Last Edit: July 20, 2015, 03:37:37 pm by MakeCents
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Here is a post where several people go over several things:
http://ugx-mods.com/forum/index.php/topic,7132.0.html

there was no answer marked best at this time so I don't know what worked best for them.

so from this page http://ugx-mods.com/forum/index.php/topic,7132.0.html i understand most people use this tut
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_SP_-_Enviromental_Audio_System

so i tried to follow  this tut  and i followed (DESIGNATING ROOMS AND PACKAGES)
 but it don't work there is no sound when i entered the  trigger_multiple

this is the  trigger_multiple kvps


and this is the script in mapname_nazi_zombie_amb.csc
Code Snippet
Plaintext
main()
{
//************************************************************************************************
//                                              Ambient Packages

//************************************************************************************************

//declare an ambientpackage, and populate it with elements
//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>

  //DEFAULT OUTDOOR
  declareAmbientRoom( "outside" );
  setAmbientRoomTone( "outside", "ghost_wind", 1.5, 2 );
  setAmbientRoomReverb ("outside","stoneroom", 1, 0.65);
   
    declareAmbientPackage( "outside" );
      addAmbientElement( "outside", "ember", .1, .6, 50, 150 );
     
    //SMALL INTERIOR
  declareAmbientRoom( "int_small_room" );
  setAmbientRoomReverb ("int_small_room","stoneroom", 1, 0.8);
   
    declareAmbientPackage( "int_small_pkg" );   
   
    //LARGE INTERIOR
  declareAmbientRoom( "int_large_room" );
  setAmbientRoomReverb ("int_large_room","stonecorridor", 1, 0.8);
   
    declareAmbientPackage( "int_large_pkg" );             
   
  //DARKROOM
  declareAmbientRoom( "darkroom" );
  setAmbientRoomReverb ("darkroom","stoneroom", 1, 1);
 
  declareAmbientPackage( "darkroom" );

    declareAmbientRoom("cry_1");
       setAmbientRoomTone("cry_1", "none");
   setAmbientRoomReverb("cry_1", "padded_cell", 1, 1);
   
   declareAmbientPackage ("cry_1");
   addAmbientElement ("cry_1", "cry_left", 4, 8, 500, 1800 );

i tried to add sound called (cry_left) which found in
 C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\sound\SFX\Levels\nazi_zombie_sumpf\crying



sorry for my bad english

Double Post Merge: July 21, 2015, 08:41:06 pm
so any help
Last Edit: July 21, 2015, 08:41:06 pm by jm-390

 
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