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There is no sound except player sound,zombie sound and gun sound ![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Here is a post where several people go over several things:
http://ugx-mods.com/forum/index.php/topic,7132.0.html
there was no answer marked best at this time so I don't know what worked best for them.

main()
{
//************************************************************************************************
// Ambient Packages
//************************************************************************************************
//declare an ambientpackage, and populate it with elements
//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>
//DEFAULT OUTDOOR
declareAmbientRoom( "outside" );
setAmbientRoomTone( "outside", "ghost_wind", 1.5, 2 );
setAmbientRoomReverb ("outside","stoneroom", 1, 0.65);
declareAmbientPackage( "outside" );
addAmbientElement( "outside", "ember", .1, .6, 50, 150 );
//SMALL INTERIOR
declareAmbientRoom( "int_small_room" );
setAmbientRoomReverb ("int_small_room","stoneroom", 1, 0.8);
declareAmbientPackage( "int_small_pkg" );
//LARGE INTERIOR
declareAmbientRoom( "int_large_room" );
setAmbientRoomReverb ("int_large_room","stonecorridor", 1, 0.8);
declareAmbientPackage( "int_large_pkg" );
//DARKROOM
declareAmbientRoom( "darkroom" );
setAmbientRoomReverb ("darkroom","stoneroom", 1, 1);
declareAmbientPackage( "darkroom" );
declareAmbientRoom("cry_1");
setAmbientRoomTone("cry_1", "none");
setAmbientRoomReverb("cry_1", "padded_cell", 1, 1);
declareAmbientPackage ("cry_1");
addAmbientElement ("cry_1", "cry_left", 4, 8, 500, 1800 );