If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
hmm... well i see errors for missing weapons, dogs, infinite loops and spawn points being in solids. But i didnt think any of those should kill the whole game
Can you send me the entire log file?
Last Edit: April 10, 2015, 10:25:19 am by Harry Bo21
hmm... well i see errors for missing weapons, dogs, infinite loops and spawn points being in solids. But i didnt think any of those should kill the whole game
Can you send me the entire log file?
I don't know what you mean (entire log file) sorry for that this is the first time this error happened to me
I really think this what cause problem (killing thread)
killing thread means that there was a loop running that was never gonna end, so would permanently freeze your game, so it breaks from that loop to prevent that
When you have logfile set and run the game, it creates a text file called "console" in your mod folder, i meant to send me that Its a full report of what it did from launch to crash
Stuffy is most likely right as to the cause. Which script placer did you use?
killing thread means that there was a loop running that was never gonna end, so would permanently freeze your game, so it breaks from that loop to prevent that
When you have logfile set and run the game, it creates a text file called "console" in your mod folder, i meant to send me that Its a full report of what it did from launch to crash
Stuffy is most likely right as to the cause. Which script placer did you use?
ok this is the logfile I upload it to the mediafire
killing thread means that there was a loop running that was never gonna end, so would permanently freeze your game, so it breaks from that loop to prevent that
When you have logfile set and run the game, it creates a text file called "console" in your mod folder, i meant to send me that Its a full report of what it did from launch to crash
Stuffy is most likely right as to the cause. Which script placer did you use?
Any idea, plz Double Post Merge: April 11, 2015, 02:30:44 pm
Shader name string is empty: (file 'maps/bam_bo_mod_vulture_aid_standalone.gsc', line 79) PrecacheShader(getVendingShader(level.vending_triggers_vulture[i].script_noteworthy));
Id suggest recreating your map with the UGX script placer, then adding the perks and stuff after if you want. You can still keep your map file, just go rename it before you run script placer, then rename it back
Shader name string is empty: (file 'maps/bam_bo_mod_vulture_aid_standalone.gsc', line 79) PrecacheShader(getVendingShader(level.vending_triggers_vulture[i].script_noteworthy));
Id suggest recrdeating your map with the UGX script placer, then adding the perks and stuff after if you want. You can still keep your map file, just go rename it before you run script placer, then rename it back
Well... I understand my map die and I should make another map with ugx script placer and copyy everything