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My map stopped working please help

HOT
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Created 9 years ago
by jm-390
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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hmm... well i see errors for missing weapons, dogs, infinite loops and spawn points being in solids. But i didnt think any of those should kill the whole game

Can you send me the entire log file?
Last Edit: April 10, 2015, 10:25:19 am by Harry Bo21
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seems kinda weird to me it's refering to _spawner in the console, and not to _zombiemode_spawner  ???
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hmm... well i see errors for missing weapons, dogs, infinite loops and spawn points being in solids. But i didnt think any of those should kill the whole game

Can you send me the entire log file?

I don't know what you mean (entire log file) sorry for that  ::) this is the first time this error happened to me
 
I  really think this what cause problem  (killing thread)

http://my.jetscreenshot.com/demo/20150410-0gcg-65kb
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seems kinda weird to me it's refering to _spawner in the console, and not to _zombiemode_spawner  ???

Well what I shuold do ?
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killing thread means that there was a loop running that was never gonna end, so would permanently freeze your game, so it breaks from that loop to prevent that

When you have logfile set and run the game, it creates a text file called "console" in your mod folder, i meant to send me that ;) Its a full report of what it did from launch to crash

Stuffy is most likely right as to the cause. Which script placer did you use?
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killing thread means that there was a loop running that was never gonna end, so would permanently freeze your game, so it breaks from that loop to prevent that

When you have logfile set and run the game, it creates a text file called "console" in your mod folder, i meant to send me that ;) Its a full report of what it did from launch to crash

Stuffy is most likely right as to the cause. Which script placer did you use?

ok this is the logfile I upload it to the mediafire

http://www.mediafire.com/download/155b6xncv2o243h/console.log

I used  (mrhankey Script Placer 1.3)  :-\


Double Post Merge: April 11, 2015, 07:27:41 am
ok this is the logfile I upload it to the mediafire

http://www.mediafire.com/download/155b6xncv2o243h/console.log

I used  (mrhankey Script Placer 1.3)  :-\

Any help

Double Post Merge: April 11, 2015, 01:35:17 pm
killing thread means that there was a loop running that was never gonna end, so would permanently freeze your game, so it breaks from that loop to prevent that

When you have logfile set and run the game, it creates a text file called "console" in your mod folder, i meant to send me that ;) Its a full report of what it did from launch to crash

Stuffy is most likely right as to the cause. Which script placer did you use?

Any idea, plz

Double Post Merge: April 11, 2015, 02:30:44 pm
:poker:  :'(
Last Edit: April 11, 2015, 02:30:44 pm by jm-390
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pretty sure bams stuff is breaking :

Code Snippet
Plaintext
Shader name string is empty: (file 'maps/bam_bo_mod_vulture_aid_standalone.gsc', line 79)
 PrecacheShader(getVendingShader(level.vending_triggers_vulture[i].script_noteworthy));

Id suggest recreating your map with the UGX script placer, then adding the perks and stuff after if you want. You can still keep your map file, just go rename it before you run script placer, then rename it back
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pretty sure bams stuff is breaking :

Code Snippet
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Shader name string is empty: (file 'maps/bam_bo_mod_vulture_aid_standalone.gsc', line 79)
 PrecacheShader(getVendingShader(level.vending_triggers_vulture[i].script_noteworthy));

Id suggest recrdeating your map with the UGX script placer, then adding the perks and stuff after if you want. You can still keep your map file, just go rename it before you run script placer, then rename it back

Well... I understand my map die and I should make another map with ugx script placer and copyy everything

 
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