Again, thank you!
the placements of the perk machines was kinda last minute and I more picked and chose where they would go instead of planning and plotting where they would go all along, haha. Well, except for the pack-a-punch machine, box, and the power, I knew where those were going to go from the start. And I thought it would be a cool little thing about the map to have the pack-a-punch machine resting atop that debris, just sort of teasing the player that it's right there, but they still have to reach the power, which is also teased behind the fence. And as if I hadn't done it enough already, I teased the box just above the pack-a-punch, haha. I mean, it's not like it's super hard to get to all of them, but I guess it's just kind of a nice visual treat like that or something, haha!
And it makes me very happy to hear that, I try my best to detail my maps, it's probably the thing I spend the most time on. When I am testing my maps, I'll ask my self, "does this room feel too empty?" and in the case it does, I go in and just start adding stuff to that room till I just can't anymore. Thank goodness for decals, they really help in breaking down the repetitiveness of rooms sometimes, haha! And yess, that was always something that intrigued me about zombies, all the way back to the very first zombie map ever. Just what was behind the windows, where the zombies came from. I can't explain it, but I guess I just love the illusion that there is a whole world behind them, when really, there's like just another room or two that is only detailed to be viewed from one direction. SO dang interesting! XD
Gosh, I really don't know exactly how long, I believe I made it within the span of two weeks, I spent well over a 100 hours on this, I must be really slow at making maps XD I am also new to radiant so I did have to get past the learning curve for some of it, so there is that too, haha. But I really enjoyed most of the process making the map. It's definitely something I would enjoy doing if I had more time all the time, hahahaha!