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Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 22
Voting closed: September 11, 2016, 11:33:25 pm
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Download button not working, reverts me to main page.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
will Folter Asyl be fixed soon? ??? Iv been chilling on Round 1 on that map lol
it was literally updated today, should fix any issues with that map
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
how many people did you have?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
We were 2 in the game
strange, i played with one other when testing the latest version and had no problems. but im sure the problem is something with the hacker since it uses a lot of variables. i will remove some of its hackable effects that dont seem necessary, like hacking traps. not sure what else to get rid of
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yes I also think that the errors are related to the hack device.
We noticed that we can use it anytime, even if there is nothing to hack ^^
I saw that we need the hacker device to activate 2 blue circles on the walls for the easter egg, except for these 2 circles, is there still need the hack device to continue to realize the easter egg ?
If not, we will rest it on the table and we will no longer use it, just to see if it still makes or not an error
Okay, I've been playing Nightclub for 74 rounds now, and I have to say, I am extremely impressed with how effective the PAPed Rayzorback wonder weapon is. These zombies have over 425,000 points of HP, and it rips through them in just a few shots to the head. Just the idea of it, a Ray Gun combined with a Razorback SMG from Black Ops 3, it's an awesome idea. Why can't this be a real weapon in Treyarch zombies? Oh yeah, and a Ray Gun trap, that's fucking badass.
Also the GobbleGum that supposedly makes your third gun regen ammo when you have Mule Kick, seems to make all your guns regen ammo, whichever one you're holding. I could even regen ammo without it, except for the Rayzorback for some reason. Just thought it would be worth mentioning. And for some reason when I got down on 62, I kept all 3 of my guns, even without Mule Kick.
UPDATE: Round 82, these zombies have a little over a million HP now. How effective is the Rayzorback? A few shots to the head STILL kills them. To tell you the truth, I'm stunned. I don't know if it's a combination of the 27 perks in this map & the helmet I'm wearing, (50% more bullet damage) but I've never seen any variation of a Ray Gun be this effective at this high of a round, so Reaper, you really outdid yourself with this Rayzorback SMG. Give yourself a pat on the back for creating the most powerful Ray Gun variant of all time.
UPDATE 2: Post-game review of the map Nightclub.
Nightclub Round 113 Solo (Game Over)Spoiler: click to open...[close]
Well, after 113 rounds of monotonous high rounding, what could I possibly have to say about this map? Well, most of my thoughts can be found in my round 100 video review of the map on YouTube, but as the last rounds went on, I think I discovered why the Rayzorback is as effective as it is... the zombies' HP has a cap. I believe this, because the Monkey Bomb I threw on round 113 made crawlers. I'm not even kidding. I like the kinda random selection of characters, it adds some variety, but just like any high round, hearing the same quotes over & over again gets old real quick. I like the array of custom perks, it adds some variety to the game of zombies, and some of these I wish could actually be in the real game of zombies. But there's one thing I love about this map pack, one thing that makes it so awesome, and that my friends, is how easy it is to get Liquid Divinium.
Post Game - 483 LIQUID DIVINIUM VIALS!!!Spoiler: click to open...[close]
When I loaded up the GobbleGum selection stage, I nearly shit myself when I saw that I got almost half a thousand vials of Liquid Divinium from one single game of zombies. Why can't it be this easy in the real game?