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[Manager] UnDead Hospital v1.0

HOT
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Created 9 years ago
by Deleted User
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I thought they looked familiar.  :)

Did you also use that anim on the Engineer in CPH?

I think it depends on what strategy you use. Hitting the box is in the long run a bad idea because the guns run out of ammo quickly, but at the same time it's hard to get ammo for wall weapons when you have the sprinters coming at you. I do agree though; once you get the hang of the map, 20000 is way too low.  :-\

The PaP not being there there wasn't too bad because the weapons do drop the zombies (I still want it though  :rainbow: )

No different anim.

Double Post Merge: January 04, 2015, 07:28:36 pm
No different anim.

All the bugs are fix that have been found so far.  I will wait a little longer to see if anyone else can find anymore bugs :)

Double Post Merge: January 04, 2015, 10:28:54 pm
I have now set the ending cost for the next update 50000 thanks for the feedback ! :)
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I'm looking forward to playing it. Somehow I think completing it on round 10 is going to be impossible.  :poker:
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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cant wait for bugs fixs :D going be epic
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cant wait for bugs fixs :D going be epic

Thanks.  If everything goes at planed there should be a new update coming out in the next week or so ;)

Double Post Merge: January 05, 2015, 07:10:53 pm
I'm looking forward to playing it. Somehow I think completing it on round 10 is going to be impossible.  :poker:

Thanks xD
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hmmmmm everytime I load up this map I just spawn with no gun -.- lol
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Just wanted creator to know I get the same exceeds 400 fx
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Just wanted creator to know I get the same exceeds 400 fx

Are you sure because most people have not had this happen.  :o

Double Post Merge: January 05, 2015, 10:08:20 pm
hmmmmm everytime I load up this map I just spawn with no gun -.- lol

Try re-downloading the map  ???
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I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.

I reloaded map but got the same result.  Running COD WAW 1.7.1263 on alienware box
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Nice map CowMan i really enjoyed it, love the weapons :)   :rainbow: :rainbow:
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well I reinstalled it got a starting gun couldn't buy anything and after the first 19 zombies my gun vanished O_O
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well I reinstalled it got a starting gun couldn't buy anything and after the first 19 zombies my gun vanished O_O

Not sure.. this has not happen to anyone else.  :o

Double Post Merge: January 06, 2015, 04:29:48 pm
Things change or fix in v1.1

  • Mw2 Fal has less ammo not 160 anymore now 80 left due to open power
  • The pathnoding should be fix
  • Added a little bit of detail in some parts of the map
  • Zombies climbing up the stairs bug where they would fall off should be fix.
  • Anything else people said should be fix as well

Thanks for the feedback everyone! :)
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Things change or fix in v1.1

  • Mw2 Fal has less ammo not 160 anymore now 80 left due to open power
  • The pathnoding should be fix
  • Added a little bit of detail in some parts of the map
  • Zombies climbing up the stairs bug where they would fall off should be fix.
  • Anything else people said should be fix as well

Thanks for the feedback everyone! :)

Awesome cowmann, I can't wait, especially for the detail  :rainbow: . I'm going to get a few more playthroughs with the OP FAL  :troll:

Also a question because I'm curious: why isn't there a PaP machine on this map?
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Awesome cowmann, I can't wait, especially for the detail  :rainbow: . I'm going to get a few more playthroughs with the OP FAL  :troll:

Also a question because I'm curious: why isn't there a PaP machine on this map?

Because i that would make the map easy if i added a pap :P
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Because i that would make the map easy if i added a pap :P

Oh... I didn't expect that. I never saw it as that, I view PaP as a way to either have more fun with awesome weapons (ex. Dead Ship) or to get a little help completing a difficult map (also Dead Ship).

I think (and this is just my humble opinion) that for your map, PaP could be an awesome addition because it would allow a player not to get points faster (because PaP really does the opposite), but to get to live a little longer and really get to know the map, not just one room. Your map is excellent, with a tight layout and little room for training. However, that mean that players don't really get to explore and try out new areas.

I guess what I'm trying to say is if you add PaP, it'll give players the option to stick around and try out alot more weapons rather than just go for the ending. And this coupled with an enlargement of the Staminup room would allow players to actually feel the need to get staminup and give them more options.
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Good map! But unfortunately when i played it juggernog disappeared from my perks bar even after i had bought it. No i didnt go down it just randomly disappeared. Any idea what happened?

 
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