[Manager] UnDead Hospital v1.0

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Created 1693 days ago
by xXxCowmanxXx
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So strange that you have treminaor as part of your help list and that you released this on UGX because the last time I joined UM chat, I was called a quote "UGX fanboy" and a f****t. How odd how the world works.
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UnDead Hospital - 100% (Finished) Download Link:
http://ugx-mods.com/forum/index.php/topic,5202.html

Town of the Dead - 100% (Finished) Download Link:
http://ugx-mods.com/forum/index.php/topic,11703.0.html
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So strange that you have treminaor as part of your help list and that you released this on UGX because the last time I joined UM chat, I was called a quote "UGX fanboy" and a f****t. How odd how the world works.


I was not the one who called you that.... that was jzob
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Great map. It stands up well to CPH, and it proved to be harder because of the tight interior and lack of training rooms. The weapons sounded great (MP412 sounded a bit week, but the reload sound was spot on).

The only thing I found was  that the zombies didn't like the room in front of the Trench Gun debris. I personally didn't like the sprinter's speed; I nearly shit myself when I first saw one coming at me.

Also, the FAL was really OP for $600  ;)
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i was planing on having a beta then i got sick :/
Well this was the 4th map I was enrolled in beta testing and they released it before i even tested.

1st map: CPH, was enrolled for beta for 2 months didnt even get assigned a copy.
2nd map:*forgot which one* was enrolled, accidently quit beta, reassigned. day later Released
3rd map:* forgot which one* was enrolled, 3 hours later released
4th map: this, was enrolled yesterday. guess what? released

so I give up trying to help with beta testing
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Have you guys tested the map to see if the map is map manager worthy?  ;)

Edit:

If you find anymore bugs make sure to post down below! :)

Double Post Merge: January 01, 2015, 03:01:03 am
Great map. It stands up well to CPH, and it proved to be harder because of the tight interior and lack of training rooms. The weapons sounded great (MP412 sounded a bit week, but the reload sound was spot on).

The only thing I found was  that the zombies didn't like the room in front of the Trench Gun debris. I personally didn't like the sprinter's speed; I nearly shit myself when I first saw one coming at me.

Also, the FAL was really OP for $600  ;)

I see what you mean about the zombies.  Should be fix now in the trench gun room and at the debris.  If you find anymore post on this topic ;) thanks for finding this bug :) 

On a site note this bug will not big fix till i release the update but that will come out after people find more bugs  ;)
Last Edit: January 01, 2015, 03:01:04 am by xXxCowmanxXx
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Nice map, beaten in 17 rounds! :P
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Nice map, beaten in 17 rounds! :P ( [You are not allowed to view external links. Register or Login to see them] .)

Thanks :) i hope you like it :)

BTW did you find any bugs  when you was playing? :)
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I only found that some zombies have your arms and legs a little weird but the map I loved! :)
Last Edit: January 01, 2015, 09:00:42 pm by DamianoTBM
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I only found that some zombies have your arms and legs a little weird :)

Could you tell me what you mean a bit better?

Because i have never had that happen to me or seen it :)
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Could you tell me what you mean a bit better?

Because i have never had that happen to me or seen it :)
I meant strange! that have a bit more elongated arms and legs jumping :)
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I meant strange! that have a bit more elongated arms and legs jumping :)

Oh lol how the zombies run xD
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Just did a speed run:



I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you.

I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).

Still a spectacular map, and I can't wait for the next version.  8)
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Just did a speed run:

( [You are not allowed to view external links. Register or Login to see them] .)

I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you.

I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).

Still a spectacular map, and I can't wait for the next version.  8)

 :o  < Is all i can say me and my friends and the beta testers said a 35000k ending was too much and the map was to hard for that.  But i will take note of the bugs you found i am sure that it should be fix in next update but good job. :)
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looks really fun and alot of good guns in this one cant wait to play

 

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