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First map - Mission

POLL
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Created 9 years ago
by BakedXTHC
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Poll

Question: Would you say in your honest opinion this map was a wasted upload?

Yes, very much so..!
Somewhat, yes.
First map, so there is some leniency.
Eh...
Not really.
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Although this has nothing to do with any mission, I had no other name to give this map as I am far from creative.








There will be bugs! But report when they are found as I've had no beta testers due to forgetting to make a WIP topic as map creating has never gone well for myself.

Credits:
UGX Team, for their mods
Sniperbolt for prefabs
The Chat, for answering my ridiculous questions!
https://drive.google.com/file/d/0B9HXY-n43fsNZzVKeHlZeERvTjA/view?usp=sharing
https://www.mediafire.com/?j3bt069a254uoqn
Last Edit: July 10, 2015, 09:42:52 pm by BakedXTHC
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  • DagALkeef
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DagALkeef
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OMG, it's a nice alright
Thx BakedXTHC
I'm download :P
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Played it for a bit, not much to say as you know.

There is literally on big area and a small area with the box, power and a PPSH, Windows everywhere. I got to round 10, even that was a chore, but I was downed in 3 hits with jug.

Spec Maps are also red due to no light grid and probably no reflection probes. This can be fixed easily by following this guide for Grids:

http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Gridfile


And as for reflection probes, just place one in around each room or area of the map, don't go overboard on them but place them accordingly. Usually near the shiniest things in a room is best imo.

The PaP and Jug is in the ground for some reason. lol

Bug list:

Spoiler: click to open...
  • PaP and Jug in ground.
  • Zombies Derp at center sometimes.
  • Some XModels aren't clipped and can be walked through.
  • Some XModels aren't clipped properly can be jumped on.
  • Dog round is literally entire green grey.
  • Spec Maps issue mentioned above.
  • Buildings outside the map do not have a texture.
  • Jug is 2 Hit before down instead of 4. (3 Total Hits instead of 5)

Last Edit: July 10, 2015, 09:29:48 pm by Scobalula
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Played it for a bit, not much to say as you know.

There is literally on big area and a small area with the box, power and a PPSH, Windows everywhere. I got to round 10, even that was a chore, but I was downed in 3 hits with jug.

Spec Maps are also red due to no light grid and probably no reflection probes. This can be fixed easily by following this guide for Grids:

http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Gridfile


And as for reflection probes, just place one in around each room or area of the map, don't go overboard on them but place them accordingly. Usually near the shiniest things in a room is best imo.

The PaP and Jug is in the ground for some reason. lol

Bug list:

Spoiler: click to open...
  • PaP and Jug in ground.
  • Zombies Derp at center sometimes.
  • Some XModels aren't clipped and can be walked through.
  • Some XModels aren't clipped properly can be jumped on.
  • Dog round is literally entire green grey.
  • Spec Maps issue mentioned above.
  • Buildings outside the map do not have a texture.
  • Jug is 2 Hit before down instead of 4. (3 Total Hits instead of 5)


Thank you Scobalula on your feedback, and I shall to that straight away tomorrow after work and fix these bugs, I appreciate your time to have tried out the map.
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just finished playing your map it was fun but here are some things you should definitely do put it lights or something to get rid of the fog or at least make it a little more brighter cause when dogs come u can't see anything and i also noticed when in zombie rounds that some zombies would spawn right next to the pack a punch and just stand still and some of them would just die i would also recommend putting in power up drops unless you already cause if you did then they are bugged or something but those are only my suggestion though
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  • steviewonder87
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Detail: 1/10
Fun scale: 1/10
Custom Content: 1/10
Replayability: 1/10

Overall score: 4/40
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The PaP machine is halfway through the floor...

Please try to put a bit more into the map. And 3-hit jugg shouldn't be a "thing" anymore. It's an easy fix.
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Maps Progress:
ZW: 80%
Rust Legacy: 10%
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place your reflection probs please
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hey, i've been playing your map for a while (until round 20) and well, i liked cause i was looking for an easy map, to have a good time and then i found your map :D. maybe it's too easy, for your next map try something hardeer, for example the same as u created but the room much smaller, with 2 windows only and all the perks in the room, u can look for how to put broken guns like thunder in your map and u can call it 1roomchallenge or something like that. there are some obvious bugs that u can discover only playing the map, well, good luck next time and hope another map :D
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Looking at the pic you already had bugs and failed 2 things already
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hey man this was a horrible map but this was your first map so you  can still learn ALOT and dont let these bad comments stop you from mapping just use them as motivation and keep on striving. I know how it feels to get bad comments and i know it does not feel good but im hoping to see more maps from you in the future. KEEP TRYING! :)

If you need any help just skype me  and ill do my best to help you make a good map
Last Edit: August 07, 2015, 07:23:17 pm by OdoHd
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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hey, i've been playing your map for a while (until round 20) and well, i liked cause i was looking for an easy map, to have a good time and then i found your map :D. maybe it's too easy, for your next map try something hardeer, for example the same as u created but the room much smaller, with 2 windows only and all the perks in the room, u can look for how to put broken guns like thunder in your map and u can call it 1roomchallenge or something like that. there are some obvious bugs that u can discover only playing the map, well, good luck next time and hope another map :D
:o

EVERYONE DUCK!!!
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Wow, thanks for that Harry, lol.

Anyways spending time on my next map...

Just a quick image of a part of it... http://prntscr.com/82dtua

 
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