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Egypt Zombies V2.0

HOT
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Created 9 years ago
by GearZ469
0 Members and 2 Guests are viewing this topic.
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Cool map! Also, the tanks stuck in the hill at spawn have their tracks going as if they want to escape :lol:.
Finished the map today on my 3rd try, the other two i my laptop died :alone:
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It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).

The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".

 Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.


REVIEW:

Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!

OVERALL VERDICT:

29/50 (58%) - Good map! Would recommend!  :D

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It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).

The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".

 Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.


REVIEW:

Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!

OVERALL VERDICT:

29/50 (58%) - Good map! Would recommend!  :D
thank you for the feedback and i promiss i will take all of this into consideration in updates and certainly into my next map. i would for sure make that replayabllitly up to  ten in my next map, im thinking about having over 10 mini EEs that arent required.... mabey a sliquifyer and staffs too...
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thank you for the feedback and i promiss i will take all of this into consideration in updates and certainly into my next map. i would for sure make that replayabllitly up to  ten in my next map, im thinking about having over 10 mini EEs that arent required.... mabey a sliquifyer and staffs too...

It was a fun map. To improve on re-playability you could of added soul chests or a secret shootable door etc. Just something to make the map less linear.

:)
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It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).

The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".

 Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.


REVIEW:

Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!

OVERALL VERDICT:

29/50 (58%) - Good map! Would recommend!  :D
I think the official reviews should be out of 50 and have a 'bugs' category too.
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Zombies are the opposites of girls, they do care about your brain

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It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).

The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".

 Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.


REVIEW:

Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!

OVERALL VERDICT:

29/50 (58%) - Good map! Would recommend!  :D
This review looks better then the other review for this map( no offence to jiffy)
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great map ,luved all the puzzles and the text story was quite fun keeping you busy finding what to do next. the pyramid setting worked well . i did notice the rough edges especially in the spawn area where you can get stuck against the sides but this didnt bother you once you left that area. overall really enjoyed playing this and personally i ll be playing this again theres so much to do and i want to try out more of the weapons , the ones i tried were excellent ,especially liked the ak47 .btw i pap d the starting knife i thought it might be upgradable and i was right .keep up the good work .have a +1 from me.
i made a video of the easter egg ending
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Last Edit: July 27, 2015, 08:43:48 am by greeniezk5
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Hey, awesome map man, great places to train and my all time favorite custom upgrades.  The pergutory penetrater is freaking awesome! Great map, cant wait for more. 
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Hey man v2.0 is kind of buggy now, the scar gives you a hand weapon also i cant see my ammo anymore :(. Just says 0/0 ammo when i have full ammo. It happened when i was playing with 2 other friends
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I am happy to download and test, unless you are going to update the map again?
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This map is very good aside from the few bugs and glitches but I think it could use improvement, but don't let people rush you and most important don't let you rush yourself... that won't solve anything it will only make more errors go thru your metal detector without being noticed. Over time you will learn how to correctly adjust these errors and bugs to your liking but for now just take it one step at a time. awesome map, keep up the good work!  ;D And remember any error can be solved it just takes time, dedication, and pactince.
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Hey man v2.0 is kind of buggy now, the scar gives you a hand weapon also i cant see my ammo anymore :(. Just says 0/0 ammo when i have full ammo. It happened when i was playing with 2 other friends
Umm you might have caught a map bug in the download, try and delete the map out of appdata and then reinstall it and if that doesn't work then I will look deeper into it but I need to know if this is a real map bug or just a download glitch

Double Post Merge: July 30, 2015, 04:32:10 pm
I am happy to download and test, unless you are going to update the map again?
soon i will take my time on updates so i don't miss anything
Last Edit: July 30, 2015, 04:32:10 pm by GearZ469
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Well I fancy a Zombie killing session, so why not just do it :)
So will download for a blast! Thanks
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i made a guide on how to complete the easter egg for anyone who needs it: https://www.youtube.com/channel/UCbsUnQwlc-F0eQc3IaHV4Aw :)
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Amazing map.. I would love to see a peacekeeper wall buy though.. It'd be the first of it's kind

 
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