Lol, that's... something odd.hmmmmm lol, i would say thanks but idk if thats a strike at my map or a thumbs up reply. XDYaay, I'm first!
hmmmmm lol, i would say thanks but idk if thats a strike at my map or a thumbs up reply. XDNeither XD
we got out of the map, http://prntscr.com/7vfksw (http://prntscr.com/7vfksw) scrshot thanks to hitmanyea i have a bad memeroy sorry this will be fixed in the update. im sorry if this made my IQ seem lower than it is.
under railing next to the first pyramid door
-Drops Spawning out of map(This is on purpose, if you play the right way then you get drops ;D)
Promising, but it seems to me like this was rushed out WAY before it was ready.
1. NEVER put broken weapons in your map. I was confident when I picked up the (perfectly ported) BO2 M1911, but things went downhill from there.
Several guns were either missing reload sounds or they were abnormally quiet. Others had some serious issues, such as the SCAR reloading twice as fast as it normally should (and having a winter camo?)
The StG was the single worst example I encountered. Black texture spots, holes in the model, missing reload sounds. Honestly there is no reason why I would want to use that over the default WAW StG.
2. The map felt too ambitious. The sheer size meant that most of the areas were a simple geometric shape with a single texture repeating indefinitely. That is absolutely harrowing to look at.
3. Textures were bugging out, perks didn't register that the power was on (but I could still buy them) -- these types of bugs need to be addressed before release.
I find it surprising that you had so many beta testers and yet these issues are still in the map. You NEED to give betas to reliable community members who will give constructive criticism and tell you the cold truth about your map, not friends who will just say "It plays fine!"
The zombie spawns were fine, and I liked your easter egg idea. But this map needed more time in the incubator.
i make it so that people enjoy it not find everything wrong with itDude, this is called criticism. Get used to accept and deal with it. Honestly, if I wouldn't be so lazy to play every released map - you would probably die reading my messages about bugs and bad implemented features, 'cuz I want everything to be perfect.
I know the cold thruth about my map... and thank you for your feedback. if you don't like it then don't play itI did read the description, so yes, I did know about the hintstring error. It was simply an example of a bug found in this map. Just because it was announced in the OP does not mean that it's not a bug.
i make it so that people enjoy it not find everything wrong with it
so chill, remember its okay, my beta testers never said that my map was perfect
and adressed the perk thing in my map description if you acculy read it.
so stop trying to find things wrong with it.
i know all of this and we dont think the same i know but
if i could fix it then i wouldve
if fixing the perks means that you would rather not have any hintstrings in the map at all then let me know
and the EE's are what i like to see in a map. and if other people like it then thats cool, but really i thank you but at the same time I almost can't come to fix this. if can i will. and if I can't you live
I know the cold thruth about my map... and thank you for your feedback. if you don't like it then don't play it
i make it so that people enjoy it not find everything wrong with it
so chill, remember its okay, my beta testers never said that my map was perfect
and adressed the perk thing in my map description if you acculy read it.
so stop trying to find things wrong with it.
i know all of this and we dont think the same i know but
if i could fix it then i wouldve
if fixing the perks means that you would rather not have any hintstrings in the map at all then let me know
and the EE's are what i like to see in a map. and if other people like it then thats cool, but really i thank you but at the same time I almost can't come to fix this. if can i will. and if I can't you live
I did read the description, so yes, I did know about the hintstring error. It was simply an example of a bug found in this map. Just because it was announced in the OP does not mean that it's not a bug.V2.0 Will Be Out Very Soon And Will Be Replacing V1.0, After It Is Out 90% Of these bugs will be fixed for sure, remember a few are out of my hands
I am not "just finding what's wrong with the map", I am attempting to point out the errors that I encountered when I played it. If you do not want constructive feedback on how to IMPROVE your map, then ask a mod to lock the thread so that nobody can post in it.
I understand that you would fix the bugs if you could, however I'm simply stating that if a gun is obviously broken, it should either be fixed or removed. Same thing with the textures. If they're broken and can't be fixed they ought to be removed and replaced.
HitmanVere i will do the crediting right now and as for the v2 update its coming good but i cant seem to fix the sounds for the blundergat, i fixed the scarh, stg44 but not the blundergat, i also made a cooler load screen with the help of radimaX and I fixed 3 glitch spots in the map... should i put it up event tho the blundergat is not yet fixed?You could ask for help in the chat
You could ask for help in the chatokay i'll ask but i don't think its really fixable
I wanna play it with my buddies, but it's still not there. You said 20 minutes 45 minutes ago :'(you should have your buddy reinstall it this is the new and last update for this map
What exactly did you fix/change in this update?the blundergat had only 10 rounds... now it has 60
This was a pretty fun map. The Double Dew kicked alot of ass :rainbow: and also I loved the fact that you didnt put a limit on how many perks could be held at one time. I do have a couple complaints though.thanks
While I was playing this map. I found myself getting stuck on a lot of objects that weren't actually there thus almost causing me to die. Another thing that bothered me is that some of the guns were really weak, like the Kiparis. I picked it up at around round 4 for nostalgia purposes and it took quite a few rounds to take one zombie down. I understand that it was a cheap weapon but the M14 did a lot more damage and it was worth 400 less than the Kiparis.
Other than that, This map was awesome. Keep up the good work. ;)
A shame this is your final release version cause I found another out of map glitch. :troll:yea just saw it on youtube, I'm not concerned about it because it's not a map breaking glitch, only way your gonna find it is if u stumble onto it on purpose. no player is gonna mistakenly jump out of the map. but thanks for the info, if a 3.0 ever comes out.. when there are game ruining glitches that need to be fixed then i will make a 3.0 but for now im fineOut of the Maphttps://youtu.be/_Am2SleIqB8
By the way, I get 20 frames lower FPS in your map than I do in others...
okay i'll ask but i don't think its really fixableIts time to ask me cause its my Blunder :P
yea just saw it on youtube, I'm not concerned about it because it's not a map breaking glitch, only way your gonna find it is if u stumble onto it on purpose. no player is gonna mistakenly jump out of the map.How do you 'stumble into' something 'on purpose'? ??? And I'd say an out-of-map glitch is about as 'map breaking' as it gets ;D I did enjoy the guy reporting a glitch whilst he was openly using his mod giving him +9999999 points and god mode though :P
if a 3.0 ever comes out.. when there are game ruining glitches that need to be fixed then i will make a 3.0 but for now im fineI have no idea what this is supposed to mean...:poker:
And Finale Version does not mean finale release.... ther can still be a 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 but no 3.0, overtime your glitch will be fixed,
Oh, and another thing...
REVIEW INCOMING!!!
Its time to ask me cause its my Blunder :Pokay why dont the sounds work, i put them all in correctly
ever sence v2.0 its not working when it hits dog round it bug out and theres no dogs nor zombies, reinstalled it, still did it, deleted it from my folder and i reinstalled it, still no zombies nor dogs on dog round. comment under my comments if you are all having the same problem im having during the dog rounds and if the creator deletes this comment then im gonna repost it cause he wont listen to what we have to sayWhat?
What?
I don't know about this bug, or how to fix it... sorry
I don't think that is something to do with my map.... Cause no one else has had this problem
we will see because i deleted it and reinstalled it again, testing it and still it hasnt work so it is your map just sayingOkay ummm, im stumped bro. maybe ask someone in the chat... sorry
ever sence v2.0 its not working when it hits dog round it bug out and theres no dogs nor zombies, reinstalled it, still did it, deleted it from my folder and i reinstalled it, still no zombies nor dogs on dog round. comment under my comments if you are all having the same problem im having during the dog rounds and if the creator deletes this comment then im gonna repost it cause he wont listen to what we have to say
okay why dont the sounds work, i put them all in correctlymaybe not. You just have to "install" them CORRECTLY. And for ur next Map, fix all issues on your guns before releasing your map. Just a tip ;)
maybe not. You just have to "install" them CORRECTLY. And for ur next Map, fix all issues on your guns before releasing your map. Just a tip ;)thanks i will and I got the link from you
Did you download them from CFG or did i sent you the link?
I love a lot of things about this map, from all the theming in the menu and load screen, to the features with 3 easter eggs, to all the instructions on how to play the map at spawn. Even the gun choice was fantastic! Never got the same guns from the box twice!thanks man means a lot to me. and the reason there is stuff everywhere out of place i can not tell you. but i can tell you that there is a purpose and huge awesome story to answer your discomforts.
But, the map layout, sorry to say, really blows. Stuff was just placed randomly in the map. I also didn't like that until I turned on power, it was too straight foward. Being on some scaffolding at spawn and having the zombies take like a half an hour make the first few rounds kind of a drag.
There are a lot of other layout things I could mention, but I don't want to bring you down too much, and there are lots of cool features that could be applied to your next map that I have full confidence you can make some really good maps with. Hope I was resourceful with my comment! :D
Firstly, this is a VERY AWESOME map! I like all the cool guns you get when doing the tomb easter eggs. Great job! But there is one thing I had some trouble with. When I played the map and started doing the teddy bear hunt easter egg, I couldn't find one of the code door numbers. I think it was the 3 or 5 number panel. Please let me know where it is so I can have finally unlocked all the secrets on this map. :DOne is by the stamin up perk-a-cola machine
here is my videocool man i hope you enjoyed
http://ugx-mods.com/forum/index.php?topic=7653.new#new (http://ugx-mods.com/forum/index.php?topic=7653.new#new)
What a great map! Still haven't finished it but taking a break. The tombs are a bit too easy (the 600 points tombs) since no zombies will spawn and all they do is come at you in a straight line, which is really easy to defend yourself against.thanks man, im glad to see that you enjoyed my map ;D
I found the weapons really nice, not too OP but definitely not bad. Was a bit disappointed in the begin when I saw a gun and thought: wow a new gun, all it turned out to be was a simple M14.
I have loads of fun playing the map, but meh, the 'objectives' are a little bit too easy and they could've been a bit better and more fun.
Also it annoyed me like hell the perks didn't say the price. But well, overall it's a great map!
It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).thank you for the feedback and i promiss i will take all of this into consideration in updates and certainly into my next map. i would for sure make that replayabllitly up to ten in my next map, im thinking about having over 10 mini EEs that arent required.... mabey a sliquifyer and staffs too...
The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".
Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.
REVIEW:
Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!
OVERALL VERDICT:
29/50 (58%) - Good map! Would recommend! :D
thank you for the feedback and i promiss i will take all of this into consideration in updates and certainly into my next map. i would for sure make that replayabllitly up to ten in my next map, im thinking about having over 10 mini EEs that arent required.... mabey a sliquifyer and staffs too...
It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).I think the official reviews should be out of 50 and have a 'bugs' category too.
The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".
Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.
REVIEW:
Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!
OVERALL VERDICT:
29/50 (58%) - Good map! Would recommend! :D
It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun :(, clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).This review looks better then the other review for this map( no offence to jiffy)
The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".
Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.
REVIEW:
Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!
OVERALL VERDICT:
29/50 (58%) - Good map! Would recommend! :D
Hey man v2.0 is kind of buggy now, the scar gives you a hand weapon also i cant see my ammo anymore :(. Just says 0/0 ammo when i have full ammo. It happened when i was playing with 2 other friendsUmm you might have caught a map bug in the download, try and delete the map out of appdata and then reinstall it and if that doesn't work then I will look deeper into it but I need to know if this is a real map bug or just a download glitch
I am happy to download and test, unless you are going to update the map again?soon i will take my time on updates so i don't miss anything
i made a guide on how to complete the easter egg for anyone who needs it: https://www.youtube.com/channel/UCbsUnQwlc-F0eQc3IaHV4Aw (https://www.youtube.com/channel/UCbsUnQwlc-F0eQc3IaHV4Aw) :)thanks
THE END OF THE "TIME" LINE - GEAR2469's NEXT MAP(THE DESCENDANT) TEASER TRAILER
COMING SOON!
i am putting as much time as possible into my next map to avoid errors and fun ruining things also to add more to the EE and the map. the EE is huge with multi different turns and bends. So be ready for my next map and thanks for all the support on the EGYPT map! :D
all the trailers are going to be animated so... i am looking for to showcasing them!
http://imgur.com/J1hNShG (http://imgur.com/J1hNShG)
Follow me on twitter for more updates, secrets, images, and gameplay
@GearZ469
good map i didn't test it but i saw YAW playing it firstly you need to minimize the talk or make the wait function much longer so the players can get it all from my view YAW didn't understand a word :please: , lol gg man keep up good work
all i have to say right now is thank you everyone for your feedback. i will implement this all in v2.0if all your doing is fixing stuff that would be 1.1
Double Post Merge: July 22, 2015, 12:13:51 am
and my beta testers did say there was stuff wrong with the map but not all of it could be fixed, if you would like then wait till 2.0 comes out
Double Post Merge: July 22, 2015, 12:27:42 am
V2.0 Will Be Out Very Soon And Will Be Replacing V1.0, After It Is Out 90% Of these bugs will be fixed for sure, remember a few are out of my hands
if all your doing is fixing stuff that would be 1.1
2.0 implies youve "added or changed it significantly"
That comment is from July 21st, I think he knows already :Pthat may be historical, but i was in response to the one from yesterday... and no one inbetween said this... cmon now