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UGX-Mods

Welcome

Play Custom Zombies

Easy download & install of quality World at War Zombie maps with the UGX Map Manager.

Or take a look at our forum for more maps, including work in progress and beta maps:

Looking for something specific?

UGX News

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[Resolved] Upcoming Server Maintenance

broken avatar :(
by Delta
12 years ago (March 12, 2014, 02:22:39 am)
Views: 7,548
Comments: 15
And we are back and (hope)fully online again

We are now on the new server and all services should be running again. If your DNS is updated, you will be reading this page right now. Page loading speed should be at least doubled for most users, and once some networking issues are resolved the Map Manager is now serving files at a higher speed than before, depending on your geographical location. We will post more updates when we have them.

Forum Notification Emails are not consistently working at this time. You may need to manually check for replies on the forum until this is fixed.


Original Info:

Hey guys,

just a quick heads up. We will move to our new server soon. ( in the next few hours! )

TL;DR You might expect a short down time of some UGX Services

As some of you already noticed, the chat server is down. It will be up as soon as the server move is done.
Everything should work already on the new server - we just need to verify it ^^

FAQ

Q: Why is UGX Mods moving to another server again?
A: We have multiple reasons for it. More about this soon. ( yeah I know, well answered, right?! :troll: )

Q: How long does it take until I can access the site again?
A: Thats not up to us. We have a new IP for UGX-Mods.com, therefore we need to update the DNS Server. This should take less than 24 hours to take effect for everyone !

Q: Can I still write forum posts / private messages?
A: Yes, until we set the site into maintenance mode. ( we announce this on twitter 15min before it will take effect )

Q: How can I track the current status / progress?
A: https...
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UGX Mod v1.1 Devlog 3/7/2014

broken avatar :(
by treminaor
12 years ago (March 07, 2014, 09:36:04 pm)
Views: 4,220
Comments: 8
Hello again, welcome to the second devlog for UGX Mod v1.1 for the week of 3/7/2014

This topic was posted in the donor's section on 3/7/2014, giving them exclusive early access to information on UGX Mod v1.1 progress. Now that it has been in the Donor's section of the forum for over a month I think it is time to start moving these topics to the public section of the forum one at a time so that people are aware of the progress being made.

  • PHD Flopper now allows you to run through the electrip and gas trap without taking any damage or screen effects.
  • Fixed a Treyarch bug where if the player died from MOD_UNKNOWN (falling out of the level, or DoDamage() from a script), it would restart the game instead of sending the player to spectator mode.
  • Added a visual display for the range of the electrip wire. http://goo.gl/E0zLfT The area will turn red if you are out of range or something is blocking your placement: http://goo.gl/701wI5
  • If you place the second electrip node in an invalid way you will no longer lose the node completely.
  • Fixed a bug where Gersch device did not give any additions to your multiplier in Chaos Mode
  • Changed the equipment spawning in Chaos Mode so that items like the Gersch Device & QED are not available for the entire span of the game. They are now replaced with a random weapon after they are taken from the spawn point.
  • Added a persistant UGX User Setting for maintaining the custom FOV during ADS

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