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UGX-Mods

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Play Custom Zombies

Easy download & install of quality World at War Zombie maps with the UGX Map Manager.

Or take a look at our forum for more maps, including work in progress and beta maps:

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UGX News

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[UGX Mod Poll] MAPPERS: How many images are in your map.csv?

broken avatar :(
by treminaor
12 years ago (May 31, 2014, 10:39:30 pm)
Views: 10,362
Comments: 17
Are you a mapper who is planning on UGX Mod v1.1 on your map? I need your help!

I'm trying to get an idea of how many "image assets" are in use on maps that people plan to use UGX Mod v1.1 with.

The engine has a limit of 2400 image assets and currently UGX Mod v1.1 uses 935 images (funny coincidence) which leaves about 990 more for people's maps. The remaining images are taken up by stock fastfiles for the game like patch.ff, common.ff, and code_post_gfx.ff.

So if you are a mapper please answer the poll at the top of this topic. It would really help me out!

How do I know how many "image assets" I'm using?

Easy, follow these steps:
1) Download UGX Asset Creator and open it.
2) Go to File->Open and navigate to waw_root/zone_source/english/assetlist/ and open mapname.csv (replace mapname with your map's name obviously).
3) Once the file loads, look at the bottom textbox of the program where it says "Summary of assets:". Right below that is your image count. Take that number and vote in the poll for the number you found.

If you have a bunch of COD4/BO1/BO2/MW3 etc guns in your MAP's FASTFILE, PLEASE DO NOT VOTE IN THIS POLL. That will skew the images count a LOT and is not valid for a UGX Mod-ready map.
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UGX Mod v1.1 Viewhands for v1.0.x

broken avatar :(
by treminaor
12 years ago (April 09, 2014, 11:51:33 pm)
Views: 13,880
Comments: 21
I'm sure I'm not the only one who is sick of seeing the ugly-ass viewhands in UGX Mod v1.0.x. Attached is a very small patch you can add to any UGX Mod-enabled map, released or still under development, to update the look of the hands. It uses textures which are already in the game, so all that is required is updating the xmodel we used to use the correct textures. This fix is drag-and-drop, which means players can apply it themselves to maps they have previously downloaded.

The attached file, mapname_load.ff must be placed in AppData/Local/CoDWaW/mods/mapname and must be renamed to be correct for the map. Use the same name as the map's ff file, but with "_load" appended to the end of the name as I did in the attached file.

Then just drop the "viewhands_m14_patch.iwd" into the mapname's mod folder as well. This will fix an issue where the M14 ADS anim is messed up with the new hands.

For mappers: If you are already using your _load ff for something else, move those files to _patch or some other ff so that you can free up the name for this patch.

Before and After Images

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New Forum Section for Downloads

broken avatar :(
by treminaor
12 years ago (March 22, 2014, 08:14:38 am)
Views: 3,010
Comments: 3
I have created a new forum section under Releases called "Downloadable Items for Mappers". This section you will find models, prefabs, and other items created by the community which mappers can easily add to their projects. All content within is either user-created or packaged as a mod - no illegally ripped files may be hosted here.

If you are posting a tutorial which contains custom scripts (and not just small modifications to existing WaW scripts or tutorials on a technique/style of scripting/mapping, etc), it belongs in the "Scripts" section of this new Downloadable Items for Mappers section.

Please read the rules for this section before posting any content. Thank you and enjoy!
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