I spent 5 hours writing up a partial guide to scripting in CoD5. As far as I can tell, nobody has bothered to write one up to-date that is this complete (with good reason ) so hopefully some newbies will find it useful to get started. I will continuously be updating it as I think of things, but the basic carpet has been laid.
Link: http://ugx-mods.com/scripts
or: http://ugx-mods.com/wiki/index.php/Scripting_Guide
[Manager] Return to Kneipe der Untoten - UGX Mod Edition!
This map can be downloaded from the UGX Map Manager.
This map features UGX Mod v1.0.3! For a full list of features, click here.
Return to Kneipe der Untoten is a UGX remake of Bar 1.1, the custom zombie map, which W1NG3D released with the help of Tom_Bmx a couple of years ago. This time around it will feature a plethora of new additions with UGX mod features, which include custom weapons, gamemodes, zombie types, and much more! The layout has been totally revised and tweaked, with the addition of a new area to replace the apartment block (it's now bigger and better). Graphics have also been radically overhauled with custom textures, models, and added detail.
UPDATE 10th DECEMBER 2012: This map will be released as a mostly stock 1.4 version initially,. It'll feature all four perks, the Pack-a-Punch machine, a power switch and a moving random weapons box. Note that this version will lack any UGX features, and will pretty much be a basic 1.4 style map (though from testing so far, I find it's still great fun to play solo and with friends).
Later on, a UGX version will be completed, featuring the mod with all its gamemodes, weapons and some custom objective stuff. This will be a totally separate release. I want to release these two versions because while I love the idea of new features and customisation of zombies, I also desire originality and wish to create a map which follows suit with all the original weapons, powerups, perks and gameplay which basically made zombies what it is.
The stock version should ...
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