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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
That's because this zombie spawner needs a barricade to go further.
I like the idea but the fx for being near you are really buggy and he doesn't explode when he is close enough for it, so it's not really the napalm zombie it's just a normal zombie that explodes on death.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I like the idea but the fx for being near you are really buggy and he doesn't explode when he is close enough for it, so it's not really the napalm zombie it's just a normal zombie that explodes on death.
He explodes when you are 5 seconds close to him. And he makes radius damage and he changes his speed after you shoot him. So he's not just a "normal" zombie.
And it's "FM's Napalm Zombie" - my own version of a napalm with the basics and modified features of the one from Black Ops.
yo man thanks alot, can you please add me on steam got a little question about the script,
steam: pieternba
Thanks alot
What round does he spawn on?
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
What round does he spawn on?
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Is it possible to get the napalm model from black ops 1?
Sure - it's possible. You only have to port the model to WaW and set the zombie model to the ported one.
Sure - it's possible. You only have to port the model to WaW and set the zombie model to the ported one.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |