I tried running a model through Black Ops 1's Asset Manager after exporting the model with the tool in 2012 64-bit and it came up with this error and doesn't convert the model: [You are not allowed to view external links.
Register or Login to see them] But if Treyarch's tool for Maya 8.5 is used on the same model, it works fine.*Fixed image, failed with url *
I just now tested to see if it works with WaW and it doesn't work either, strange though that it works with the Treyarch version of the tool and not yours. Could there be something within the code for verts that makes it non-working?
Weird, fixed it by doing Average Normals...Edit: Actually, it worked when I didn't select any joints for exporting. When I selected the joints and exported it, it gave the error. It also changed the Tri_Vert_Ratio number now from 8.20144 to 8.26087.
it says on the plug in in maya a update is avalable please check ugx-mods for more info it dosnt download it
In the same folder, create usersetup.mel (if you don't already have one). Add this code to the end of the file:Code: [Select]python("import CoDExportTools");im unclear on where this is going?? where do i add this file?? please help. do i create a new .mel file and just add that line of code in or do i add it to your script that i downloaded from you... sorry not very good at placing scripts or changing/adding them
In your "My Documents\maya\<maya version>\scripts\" folder, check to see if you have a file called "usersetup.mel". If you don't have it, create it. (Make sure you don't accidentally name it usersetup.mel.txt if you have "hide extensions for known file types" enabled.) Open it with Notepad (not WordPad) or some other script editor and add this line to the end of the file:python("import CoDExportTools");The "CoDExportTools.py" script you downloaded should go in the same folder as the usersetup.mel, but you don't need to change anything in it.Once you do all that, restart Maya and if you did it correctly you should see a "Call of Duty 5 Tools" menu at the top of the main window.