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Zombie Distance

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Created 11 years ago
by pashan
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UM Member, Mapper and 3d Modeler
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
I am currently making a huge map. If i am on the other side of the map. the zombies spawned on the other end will just break their window and come out and just stand there until i come closer.

They same thing happens if they are following me and i sprint to the other side the just they just stop.

Is there a solution to this?

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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Do you have zones? are they set up correctly?
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The same thing happens on the map I am working on even with correctly set up zones. If you have zones they may just be too small so my advice is make them bigger.
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☭ Soviet Commander ☭
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Wrong. Zombies should only spawn in the zones near the player. They should never EVER spawn in the first room while he's at the other end if the zones are set up correctly. If AI can't detect a player then they are ridiculously far away.


Now that i think about it, it might actually be because of a broken pathing system. use developer commands to find the broken path.
Last Edit: February 23, 2014, 05:40:28 am by daedra descent
Marked as best answer by pashan 11 years ago
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Your spawners are standing there because they are in an inactive zone. Your zones are set up wrong in your mapname.gsc.

 
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