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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
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![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

WEAPONFILE\weaponType\grenade\weaponClass\grenade\impactType\grenade_explode\guidedMissileType\None\inventoryType\primary\fireType\Single Shot\stickiness\Don't stick\maxSteeringAccel\3000\displayName\MM1 Grenade 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knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull
sndnt#fly_gl_open weap_mm1_open
sndnt#fly_gl_gren_out weap_mm1_grenade_out
sndnt#fly_gl_gren_in weap_mm1_grenade_in
sndnt#fly_gl_close weap_mm1_close
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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
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![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The playerAnimType file also looks at the class of the weapon, which in this case is a grenade. You need to change the playerAnimType to rocketlauncher in order for it to stop uising the grenade anims because of the way the playerAnimType script is written.

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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Ok, i changed the Playeranimtype to smg and the weaponclass to grenade. It does the good animation, but now the gun is on the back of the player, and not in his hands. i used the worldmodel and it has a tag_weapon. Any ideas?
Lukkie1998
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
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![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
ok i tried that too. Same problem as i mentioned before. Hands are fine, but gun is on the back of the player. I changed the world model to another gun's world model, but this gun was on his back too.
Lukkie1998
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Use grenade for the weaponClass and switch back to the correct worldmodel.

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I did, and it's still not holding the weapon. I did notice that he holds the weapon just fine when crouching or proning. He's knifing with the gunmodel as well, though I set the world knife model as "weapon_usa_kbar_knife". It could be that the worldmodel is not rigged properly, but it does that with another model as well (as mentioned in previous reply).
Lukkie1998
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
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![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Does the other world model work correctly in a different weapon file?