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Weird lag and unplayability.

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Created 10 years ago
by nabaro
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So I just created a new area in my map (it has been zoned, path nodes and spawners have been placed and are linked to the door). Whenever I open the door and enter the room for the first time, there is lag as if the game has paused for a second and then it resumes normally. Also, after staying in this room for some time, zombies will no longer be able to make their way over to the room properly and freeze as if there were no path nodes. Even the zombies inside the room freeze! Please help!
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Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
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You made a mistake when creating your zone setup. Check all KVPs and script for typos etc.

- Phil.
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I put zone_debugger into my map, and the first time I ran it I got this output upon entering the glitched zone (name: zone3) and getting lagged: [Warning: you have placed exactly one dog struct in this zone (zone 1). This will cause a script runtime error unless you have installed the UGX Modtools Patch or place at least one additional riser struct for this zone. Then I made some changes (can't remember what) and this time I instead lagged upon entering zone2 and received the same message from the zone debugger, even though neither of the zones (zone2 and zone3) were the zone referenced in the error message (zone1). I have checked all my kvps and they are fine, as well as my script for the zones.

Last Edit: March 16, 2014, 09:40:04 pm by nabaro
Marked as best answer by nabaro 10 years ago
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you must have 2 dog spawn points per zone if you havent installed ugx patch, otherwise you'll get those "infinite loops" "killing thread" errors
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If I don't have dogs do I need any?

Post Merge: March 16, 2014, 09:59:38 pm
Never mind that last thought. I fixed the problem by getting rid of the random dog spawner I had as my map has dogs disabled anyways. Thanks so much for all of your help!
Last Edit: March 16, 2014, 09:59:38 pm by nabaro

 
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