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Weird issue i have..

broken avatar :(
Created 9 years ago
by Angelblood123
0 Members and 1 Guest are viewing this topic.
3,087 views
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broken avatar :(
Location: us
Date Registered: 7 March 2015
Last active: 9 years ago
Posts
2
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Fresh Corpse
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Member
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Angelblood123's Groups
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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 window at (445, 103)
Game window successfully created.
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 3983 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 1 msec for asset 'clear_alpha' of type 'material'.
Waited 0 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 1 msec for asset 'shadowcookieblur' of type 'material'.
Waited 23 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 3 msec for asset 'stencilshadow' of type 'material'.
Waited 13 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "8".
 "r_gamma" = "1".
 "snd_volume" = "0.8".
 "ps3_voiceSpeakerGain" = "".
Hostname: Angel-PC
PC IP: 192.168.1.113
end $init 602 ms
--- Common Initialization Complete ---
Waited 436 msec for asset 'loadscreen_mak' of type 'material'.
Waited 3 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 5 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 3 msec for asset 'loadscreen_see1' of type 'material'.
Waited 2 msec for asset 'loadscreen_see2' of type 'material'.
Waited 9 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
WARNING: Could not find zone 'C:\Program Files
(x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 1260 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War
Huffman Took 2 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames.....................................
Populated dw_user dvars with 1 accounts
Profile 'Angelblood' already exists
secretsauce is 090W0:0^
DW_AUTHORIZING Angelblood
DW_AUTHORIZED (418 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
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.........................................0 friends, populating list..
no friends to get profiles for
We have 0 outgoing proposals
.
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.............Messages retrieved ok
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..............................Profile exists!

DW_LOGON_COMPLETE
no friends to get profiles for
Hostname: Angel-PC
PC IP: 192.168.1.113
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Imp read successful
Imp read successful
Imp read successful
Save Message First Frame Shown: 5165
Imp read successful
PATCH Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Angel\AppData\Local\Activision\CoDWaW\mods\ugx_christmas\ugx_mod.iwd (333 files)
C:\Users\Angel\AppData\Local\Activision\CoDWaW\mods\ugx_christmas\ugx_christmas.iwd (251 files)
C:\Users\Angel\AppData\Local\Activision\CoDWaW/mods/ugx_christmas
C:\Users\Angel\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Angel\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\Angel\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
54620 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 window at (445, 103)
Game window successfully created.
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 52.87 MB memory in DB alloc
ERROR: image 'images/weapon_acog_alpha_col.iwi' is missing
ERROR: image 'images/~weapon_acog_spc-r-25g-25b-25~ffe3f99d.iwi' is missing
ERROR: image 'images/weapon_acog_lens_col.iwi' is missing
ERROR: image 'images/cokemachinecasedark1.iwi' is missing
ERROR: image 'images/~weapon_g36_scope_spec-r30g30~44839f6a.iwi' is missing
ERROR: image 'images/weapon_acog_reticle_col.iwi' is missing
ERROR: image 'images/weapon_reflex_sight_col.iwi' is missing
ERROR: image 'images/~weapon_acog_alpha_spc-rgb&we~29bfeeda.iwi' is missing
ERROR: image 'images/~weapon_acog_lens_spc-rgb&wea~a5d30b6d.iwi' is missing
ERROR: image 'images/~viewhand_black_kit_spc-r30g3~d35b529d.iwi' is missing
ERROR: image 'images/weapon_red_scope_col.iwi' is missing
ERROR: image 'images/weapon_acog_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 1024 MB of video memory and 3857 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1470 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Missing { in info file
Save Message First Frame Shown: 15106


Unhandled exception caught





This is what my game says when i try to load any custom zombie map and idk how to fix it.
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Date Registered: 6 October 2013
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Maya <3

Let's Play some osu!
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MrDunlop4's Groups
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Holy Shiit  :o :o :o
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Holy Shiit  :o :o :o
...



Have you updated Call of Duty to V1.7? (This only applies to "disc" copies", steam is already updated)
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Location: fi
Date Registered: 25 June 2013
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Please, use codebox on this kind of stuff  :poker:
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Date Registered: 7 March 2015
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for what ever reason it was only a issue while i was trying to play it in 1280-720p once i moved the size a bit it stopped doing it  :nyan:

 
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