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UGX weapons and other ports ?

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Created 7 years ago
by gustoman
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I have UGX v1.1 and my question is can I remove some of the UGX weapons and add some other weapons? I'm asking this because I don't want mess up with mod and get errors. If I will do that it will works or not?
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You can include the models, anims and the sounds in one of the fast files' (mapname, mapname_patch or mod) csv and then replace the weapon files with your own weapon files in ugx_mod_weapons.iwd. you can open and edit the iwd files using winrar.
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You can include the models, anims and the sounds in one of the fast files' (mapname, mapname_patch or mod) csv and then replace the weapon files with your own weapon files in ugx_mod_weapons.iwd. you can open and edit the iwd files using winrar.
ok thanks i will try that later
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yea what johndoe said. i did this in v1.0 just fine. however when i put in my weapons (ie. shovel) in the ugx iwd, i deleted a gun i didnt want from there (ie. uzi) and renamed my weapon to the file i deleted (so shovel weapon was renamed to uzi). i found it easy doing it that way so i didnt have to edit other files to add my weapon. like it was in the box, i could upgrade it (just make sure your_upgraded weapon replaces uzi_upgraded.) i could even use the wall weapon chalk prefab, however you'll want to stamp the prefab and replace the uzi outline with something else and change the hintstring too

this is just how i figured out how to do it myself (maybe better ways) but i dont think its too hard
-just my 2 cents
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You can include the models, anims and the sounds in one of the fast files' (mapname, mapname_patch or mod) csv and then replace the weapon files with your own weapon files in ugx_mod_weapons.iwd. you can open and edit the iwd files using winrar.

Sorry, I'm kinda confused.
I gotta edit the ugxm_guns.iwd and include all the gun assets there, and after that do I have to do something else like editing the dlc3_code.gsc or _zombiemode_weapons?
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First of all, sorry for the double post, I didn't find a button to edit my answers.
Now, I added the weapon files of the MR6 (but I renamed them to "m9" and "m9_upgraded"), and the images and sounds, into the ugxm_guns.iwd.
Is that okay or do I have to do something else?

Even then, I couldn't test if it works or not, because everytime I want to launch the map, it starts asking me for some Hellhound animscripts ("dog_combat" and "dog_stop"). What should I do?

If possible, could someone provide me a guide, please? UGX-Mod way of doing things is kinda confusing to me.
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idk about the hellhound part, but the images and sounds (everything except the weaponfile) you just put in your mod.ff (aka mod builder in launcher)
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idk about the hellhound part, but the images and sounds (everything except the weaponfile) you just put in your mod.ff (aka mod builder in launcher)

So I gotta put images and sounds in the folder of my mod and not UGX files, but I do have to put the weapon files in UGX files?
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thats how ive done it putting my new weapon in the ugx iwd renaming them and images, sounds, anims etc in my mod
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thats how ive done it putting my new weapon in the ugx iwd renaming them and images, sounds, anims etc in my mod

GOT IT! Thanks for the help Riptide, also, thanks John.
http://steamcommunity.com/sharedfiles/filedetails/?id=974107040

But, now the gun looks grey, when it should be black. Could it be due to not having light grids or reflection probes?

EDIT 2: I added a MX Garand port and I'm getting this:
http://steamcommunity.com/sharedfiles/filedetails/?id=974177483

I can spawn and play the map for a few seconds, even get the Garand from the console (and it works very good), but then the map crashes showing that.
Last Edit: July 12, 2017, 04:29:13 pm by Jester6

 
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