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ugx mod 1.1

broken avatar :(
Created 7 years ago
by rman180
0 Members and 1 Guest are viewing this topic.
5,918 views
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Location: gbpembrokeshire
Date Registered: 22 October 2015
Last active: 5 years ago
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Hi guys,
  I am using UGX mod 1.1.1 but having big issues, if i dont add any of the new perk machines then the map loads fine but if i add them
the game crashes and i get the following errors in the console, does anyone know how to fix these PLEASE.

Code Snippet
Plaintext
******* script runtime error *******
undefined is not a field object: (file 'maps/_zombiemode_perks.gsc', line 366)
 elemental = getEnt(getEnt("zombie_vending_elemental", "targetname").target, "targetname");
                          *
Error: called from:
(file 'maps/_zombiemode_perks.gsc', line 149)
 thread model_swap_machines();
        *
Error: called from:
(file 'maps/_zombiemode.gsc', line 72)
 maps\_zombiemode_perks::init();
 *
Error: called from:
(file 'maps/ugxm_map.gsc', line 119)
 maps\_zombiemode::main();
 *
Error: started from:
(file 'maps/ugxm_map.gsc', line 9)
main()
*
Error: ************************************

Double Post Merge: November 12, 2016, 01:03:32 pm
Edit: Could a mod please move this posts, it should be in world at war, sorry.
Last Edit: November 12, 2016, 01:03:32 pm by rman180
This topic contains a post which is marked as the Best Answer. Click here to view it.
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Date Registered: 9 August 2013
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The error is because the gsc is looking for the ugx elemental vending prefab.
Are you adding it in radiant when you add the new perk machines?
broken avatar :(
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broken avatar :(
Location: gbpembrokeshire
Date Registered: 22 October 2015
Last active: 5 years ago
Posts
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
rman180's Contact & Social Linksrman180blockwizardsblockwizardsblockwizardsmuttley1968
I HADNET added it i didnt want it in my map but i can add it just out the map play area, thanks ill go try now and report back


Double Post Merge: November 13, 2016, 11:21:59 am

Update: Okay so i removed all perks, i added 2 boxes, start and normal, i added the packapunch swaping version and the elemental machine, their was already a turret so i didnt add that.

But now when i try to test my map the game crashes compelatly and i get the huge list of errors.
Code Snippet
Plaintext
_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1)
Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded)
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "ugx_scriptplacer_weather_efx".
Error: Could not load fx "maps/mak/fx_cigarette_smoke".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground".
Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort".
Error: Could not load fx "1".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
 
 
   
   
     
     
       
       
         
         
           
           
             
             
               
               
                 
                 
                   
                   
                     
                     
                      *
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.33 seconds
Com_TouchMemory: 0 msec. Using sum: -127387002
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituar

Unhandled exception caught

While i wait for a pro to reply i am going to try and re-install the UGX1.1 files manually just to see if maybe the mod helper missed something.
Last Edit: November 13, 2016, 11:21:59 am by rman180
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You need to add the perks, the pap, the turret, and elemental machine.

Are you adding ugxmod to a map with custom models and textures? Maybe your going over a limit.

I would try adding it to a new script placer map.
If t4m is in your root directory try with and without it.
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Check and see if you have the fastfile needed for UGX-Mod to run, it should be included though. It's called -'localized_mapname'.ff
Last Edit: November 13, 2016, 12:56:15 pm by Sidzzz
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Still having the problem after removing T4m mod, however i dont have a localized_mapname.ff in mods or in local mods
I Am using ugx 1.1.1 though which doesnt need project mover so i wouldnt have thought this to be an error.

Is it suposed to make one and hasnt if so would i be able to obtain one somehow.
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https://confluence.ugx-mods.com/display/UGXMODS/UGX+Mod+Helper+Application+Guide

Go to the Manual Installation section and download the files. Under the mods folder, you will find the mentioned .ff fastfile. Copy it to your mod folder and then build the mod.

Edit: Terribly sorry, I meant 'localized_common'.ff. But follow the above mentioned procedure if you see that 'localized_common'.ff is missing from your mod files.
Last Edit: November 13, 2016, 02:57:41 pm by Sidzzz
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Still having the problem after removing T4m mod, however i dont have a localized_mapname.ff in mods or in local mods

There is no localized_mapname.ff with ugxmod. Only localized_common.ff
//
What error did you get?
Post the console log without all the duplicate lines.
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Hello thanks for the replys but console for the map isnt the problem the entire world at war client crashes, and outputs the log i posted above with thousands of errors none are repeating their all diffrent.
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Hello thanks for the replys but console for the map isnt the problem the entire world at war client crashes, and outputs the log i posted above with thousands of errors none are repeating their all diffrent.
Well it would be a different error then the missing elemental error or missing perks.
There isn't anything i can really do without a console log.
Usually the last few lines the console print are a good starting place for finding errors.
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well here is the error from console, which is the same as the error from the waw crash but i have taken the jargen out and just showing the error bits now

Code Snippet
Plaintext
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 17)
 clientscripts\_utility::setFootstepEffect( "asphalt",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 18)
 clientscripts\_utility::setFootstepEffect( "brick",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 19)
 clientscripts\_utility::setFootstepEffect( "carpet",     LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 20)
 clientscripts\_utility::setFootstepEffect( "cloth",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 21)
 clientscripts\_utility::setFootstepEffect( "concrete",   LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 22)
 clientscripts\_utility::setFootstepEffect( "dirt",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 23)
 clientscripts\_utility::setFootstepEffect( "foliage",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 24)
 clientscripts\_utility::setFootstepEffect( "gravel",     LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 25)
 clientscripts\_utility::setFootstepEffect( "grass",      LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 26)
 clientscripts\_utility::setFootstepEffect( "metal",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_mud - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 27)
 clientscripts\_utility::setFootstepEffect( "mud",        LoadFx( "bio/player/fx_footstep_mud" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 28)
 clientscripts\_utility::setFootstepEffect( "paper",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 29)
 clientscripts\_utility::setFootstepEffect( "plaster",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 30)
 clientscripts\_utility::setFootstepEffect( "rock",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 31)
 clientscripts\_utility::setFootstepEffect( "sand",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_water - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 32)
 clientscripts\_utility::setFootstepEffect( "water",      LoadFx( "bio/player/fx_footstep_water" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 33)
 clientscripts\_utility::setFootstepEffect( "wood",       LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 40)
 level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 41)
 level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 44)
 level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 45)
 level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 49)
 level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 66)
  level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 67)
  level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 70)
  level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 71)
  level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 75)
  level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect env/weather/fx_snow_blizzard_intense - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/ugxm_challangemap.csc', line 41)
 level._effect["snow_thick"] = LoadFx( "env/weather/fx_snow_blizzard_intense" );
                               *
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
                      *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 91)
 level._effect["transporter_beam"]              = loadfx("maps/zombie/fx_transporter_beam");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_pad_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 92)
 level._effect["transporter_pad_start"]        = loadfx("maps/zombie/fx_transporter_pad_start");
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 93)
 level._effect["transporter_start"]            = loadfx("maps/zombie/fx_transporter_start"); 
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_ambient - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 94)
 level._effect["transporter_ambient"]          = loadfx("maps/zombie/fx_transporter_ambient"); 
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_all - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 95)
 level._effect["zombie_mainframe_link_all"]    = loadfx("maps/zombie/fx_zombie_mainframe_link_all");
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 96)
 level._effect["zombie_mainframe_link_single"]   = loadfx("maps/zombie/fx_zombie_mainframe_link_single");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_linked - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 97)
 level._effect["zombie_mainframe_linked"]       = loadfx("maps/zombie/fx_zombie_mainframe_linked");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 98)
 level._effect["zombie_mainframe_beam"]         = loadfx("maps/zombie/fx_zombie_mainframe_beam");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 99)
 level._effect["zombie_mainframe_flat"]         = loadfx("maps/zombie/fx_zombie_mainframe_flat"); 
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 100)
 level._effect["zombie_mainframe_flat_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_flat_start"); 
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 101)
 level._effect["zombie_mainframe_beam_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_beam_start"); 
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_flashback_american - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 102)
 level._effect["zombie_flashback_american"]      = loadfx("maps/zombie/fx_zombie_flashback_american"); 
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect destructibles/fx_dest_fire_vert - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 103)
 level._effect["gasfire2"]                     = LoadFx("destructibles/fx_dest_fire_vert");
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 104)
 level._effect["mp_light_lamp"]                  = Loadfx("maps/mp_maps/fx_mp_light_lamp");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_difference - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 105)
 level._effect["zombie_difference"]              = loadfx("maps/zombie/fx_zombie_difference");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_steam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 106)
 level._effect["zombie_mainframe_steam"]          = loadfx("maps/zombie/fx_zombie_mainframe_steam");
                                                    *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_heat_sink - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 107)
 level._effect["zombie_heat_sink"]                = loadfx("maps/zombie/fx_zombie_heat_sink");
                                                    *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_smoke_stack - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 108)
 level._effect["mp_smoke_stack"]                = loadfx("maps/mp_maps/fx_mp_smoke_stack");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_spark_fast_random - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 109)
 level._effect["mp_elec_spark_fast_random"]      = loadfx("maps/mp_maps/fx_mp_elec_spark_fast_random");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_elec_gen_idle - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 110)
 level._effect["zombie_elec_gen_idle"]          = loadfx("misc/fx_zombie_elec_gen_idle");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_moon_eclipse - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 111)
 level._effect["zombie_moon_eclipse"]            = loadfx("maps/zombie/fx_zombie_moon_eclipse");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_clock_hand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 112)
 level._effect["zombie_clock_hand"]              = loadfx("maps/zombie/fx_zombie_clock_hand");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_elec_pole_terminal - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 113)
 level._effect["zombie_elec_pole_terminal"]      = loadfx("maps/zombie/fx_zombie_elec_pole_terminal");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_broken_light_1shot - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 114)
 level._effect["mp_elec_broken_light_1shot"]        = loadfx("maps/mp_maps/fx_mp_elec_broken_light_1shot");
                                                      *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp_no_eo - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 115)
 level._effect["mp_light_lamp_no_eo"]            = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo");             
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_electric_trap - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 118)
 level._effect["zapper"]                     = loadfx("misc/fx_zombie_electric_trap");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 12)
 level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
                                         *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 13)
 level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
                                         *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 14)
 level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 15)
 level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 17)
 level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 18)
 level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 19)
 level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 20)
 level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
broken avatar :(
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broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
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You have 20+ posts now. If you want to send me a pm with the .map your compiling. It should just be a script placer room with added perks and machines and turret.
Ill compile it and find the problem and upload the fixed files.

There is also a footstep csc error that shouldn't be there and will crash your map. Ive already had when i installed ugxmod and fixed it before.
Marked as best answer by rman180 7 years ago
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
Posts
503
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Solved.
Broken prefab and footstep csc error
https://www.mediafire.com/download/rt0d5am50acy5af

 
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