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UGX Lighting and Coloring VS. non UGX / need help with set up.

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Created 6 years ago
by gustoman
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My map was in UGX v1.1 for long time. Now I removed UGX and I got problem set up lighting and coloring to exactly same like it was before.
With UGX v1.1 everything was fine colors and lights were set up very good but now I don't use UGX anymore and I use exactly same settings like before but its just different. I'm posting picture of example how it looked before and now. If you know how to fix it or if UGX using some script or vision for it please help me set it up.

I use same worldspawns settings.

I want same lighting and coloring that I had with UGX.



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Your clouds brightness are very different so its probably glow or bloom settings in your vision file.
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Your clouds brightness are very different so its probably glow or bloom settings in your vision file.
where can i change it
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Copy raw/vision/nazi_zombie_factory.vision into mods/mapname/vision/
Change the name to mapname.vision
//
By default most script placers use factory vision but will also load mapname.vision if it's in the folder.
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Copy raw/vision/nazi_zombie_factory.vision into mods/mapname/vision/
Change the name to mapname.vision
//
By default most script placers use factory vision but will also load mapname.vision if it's in the folder.
I did it but it doesn't look it makes any differences. it seems to be still same even if i put number higher in vision file
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Go back to using UGX  :please:
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Go back to using UGX  :please:
I don't want UGX anymore
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Your vision in a non ugx map is set in your mods/mapname/maps/createart/mapname_art.gsc
Look to see what the vision filename is called. Paste a copy into your mods/mapname/vision/
Check files in launcher and compile.

You can also tweak vision settings through the console ingame.
Find good settings, write them down, add them to vision file.
//
Also i made a mistake earlier nazi_zombie_factory.vision doesn't exist and its actual name is zombie_factory.vision
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