Basically, but you will have to include that model that you use in your mod.csv
thanks jbird, I should have just messaged you on skype But hey, I looked through the game files first this time I just wanted to make sure before I changed anything
You can always make a back up of script, try what you think would work and go on from there. If it works, then you go with it, if it doesn't you revert back to the backup script you made.
Ok, thats a good thing to keep note of, the model works but is sideways, anyway to fix that in the script? Thanks again for helping, im marking you as best answer
There's two ways you could fix this: 1) in maya rig the model so that it is rotated before it is skinned to the origin 2) right below where it says;
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model SetModel("zombie_teddybear");
put this
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model rotateyaw(90);
Note: I do not know which way, nor do I know how far the model should be rotated since I can't see it in game. The rotateyaw function is a directional rotate, which rotates around the z axis.
There are basically three axis, so three different functions: rotatepitch rotateyaw rotateroll
Determine which way it has to rotate, use the correct function then in the parenthesis put the amount of degrees you want to rotate it by.
Ok, thats a good thing to keep note of, the model works but is sideways, anyway to fix that in the script? Thanks again for helping, im marking you as best answer
You could set a rotate.
Edit: That post above I didn't see.
Edit2: Oh I see you are making the MOTD box, I've been working on one myself if you need additional help www.youtube.com/watch?v=JawuKSOHUw4
Last Edit: June 07, 2014, 11:08:19 pm by ProGamerzFTW
how did you do the question marks and what fire FX are you using and how did you set the fire to the box? at the moment im using ugx easy FX and just placing an FX struct at each box which will be annoying if I move boxes around and rotate them ect. and how did you do the box anims? Post Merge: June 08, 2014, 01:49:04 am
If it doesn't rotate the right way, just put a negative sign in front of the 90
thing is, when I get the lock I see it facing forward like normal for a split second then it turns sideways, I added the rotateyaw thing but it still didnt help
Last Edit: June 08, 2014, 01:49:04 am by chromastone10