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Teddy bear box model?

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Created 12 years ago
by chromastone10
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How would you go about changing the teddy bear model for when the box moves? would I just edit this?
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		if (random <= chance_of_joker)
{
model SetModel("zombie_teddybear");
Last Edit: June 07, 2014, 06:39:33 pm by chromastone10
Marked as best answer by chromastone10 12 years ago
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Basically, but you will have to include that model that you use in your mod.csv
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Basically, but you will have to include that model that you use in your mod.csv

thanks jbird, I should have just messaged you on skype :P But hey, I looked through the game files first this time :D I just wanted to make sure before I changed anything
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You can always make a back up of script, try what you think would work and go on from there.
If it works, then you go with it, if it doesn't you revert back to the backup script you made.

Easy peasy lemon squeezy
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good point, I probably wouldnt have figured out to put the model in the csv though
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Basically any models, fx or shaders involve with scripts need to be included in a csv and precached
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Ok, thats a good thing to keep note of, the model works but is sideways, anyway to fix that in the script? Thanks again for helping, im marking you as best answer
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There's two ways you could fix this:
1) in maya rig the model so that it is rotated before it is skinned to the origin
2) right below where it says;
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model SetModel("zombie_teddybear");
put this
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model rotateyaw(90);

Note: I do not know which way, nor do I know how far the model should be rotated since I can't see it in game.
The rotateyaw function is a directional rotate, which rotates around the z axis.

There are basically three axis, so three different functions: rotatepitch rotateyaw rotateroll


Determine which way it has to rotate, use the correct function then in the parenthesis put the amount of degrees you want to rotate it by.
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http://youtu.be/cxcAMqxzLnU Here is what im working on if anyone is curious
Last Edit: June 07, 2014, 08:08:37 pm by chromastone10
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http://youtu.be/cxcAMqxzLnU Here is what im working on if anyone is curious
Ya choma, juse use this then
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model rotateyaw(90);
If it doesn't rotate the right way, just put a negative sign in front of the 90
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Ok, thats a good thing to keep note of, the model works but is sideways, anyway to fix that in the script? Thanks again for helping, im marking you as best answer

You could set a rotate.

Edit: That post above I didn't see.  :poker:

Edit2: Oh I see you are making the MOTD box, I've been working on one myself if you need additional help :P
www.youtube.com/watch?v=JawuKSOHUw4
Last Edit: June 07, 2014, 11:08:19 pm by ProGamerzFTW
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how did you do the question marks and what fire FX are you using and how did you set the fire to the box? at the moment im using ugx easy FX and just placing an FX struct at each box which will be annoying if I move boxes around and rotate them ect. and how did you do the box anims?

Post Merge: June 08, 2014, 01:49:04 am
Ya choma, juse use this then
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model rotateyaw(90);
If it doesn't rotate the right way, just put a negative sign in front of the 90

thing is, when I get the lock I see it facing forward like normal for a split second then it turns sideways, I added the rotateyaw thing but it still didnt help :/
Last Edit: June 08, 2014, 01:49:04 am by chromastone10

 
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