I feel like I'm swamping this section with issues at the moment and for that I apologize. This however, I believe, should be the last post in this section as this is the very final bug in my map.
So the issue is, when I pickup Mule kick. As the shader for mule kick begins to appear in the bottom left, it briefly flickers to the checker board square quickly and then back to the actual shader. I have noticed that this flickering of the shader happens throughout the game as well. Also, when the player goes down and loses the perk, the shader goes like it should but in its place is a permanent checker board image. I'm unsure why this may be happening as I believe I added it the exact same way as all my other shaders which work fine. All help appreciated. Thanks
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Thats the vulture aid shader though? The issue I'm having is with Mule Kick?
i used the shader from vulture for this, its not normally used on mule kick i just added it so it will glow when you change to your mule kick weapon, to help people keep track of what gun they will lose if they go down
i used the shader from vulture for this, its not normally used on mule kick i just added it so it will glow when you change to your mule kick weapon, to help people keep track of what gun they will lose if they go down
Ahhh ok, that's clever. Thanks for letting me know. Was so confused. xD All fixed and working now. Thanks!
Just an update on this issue. Although the glow is now working, for some reason, when the player loses mule kick from going down, the outline of the glow will remain on the screen for the rest of the game? Double Post Merge: March 08, 2016, 04:38:37 pmAnyone have any ideas?
Last Edit: March 08, 2016, 04:38:37 pm by RichGaming