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Round ending glitch.

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Created 12 years ago
by TheScotchGuy
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I recently started mapping, i have a little problem though with my rounds, after all the zombies are dead it takes around 20-60 seconds to register that the zombies are dead for the round to start, is there an easy fix to this... Please leave comments if you know how. Thanks..

- TheScotchGuy.
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I recently started mapping, i have a little problem though with my rounds, after all the zombies are dead it takes around 20-60 seconds to register that the zombies are dead for the round to start, is there an easy fix to this... Please leave comments if you know how. Thanks..

- TheScotchGuy.

Are you sure there isn't just a zombie getting stuck, which eventually dies out (which then starts the next round)
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Are you sure there isn't just a zombie getting stuck, which eventually dies out (which then starts the next round)

I dont know tbh, But when i noclip there aren't any spawning outside the map where the zombie_rise model & start_zone_zombie model is placed.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Code Snippet
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	set_zombie_var( "zombie_between_round_time", 		10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 2 );

These the three var's that i know of that relate to round delay(and spawning).
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Code Snippet
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	set_zombie_var( "zombie_between_round_time", 		10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 2 );

These the three var's that i know of that relate to round delay(and spawning).

which file would i find these in?

Post Merge: May 03, 2014, 01:55:55 am
I recently started mapping, i have a little problem though with my rounds, after all the zombies are dead it takes around 20-60 seconds to register that the zombies are dead for the round to start, is there an easy fix to this... Please leave comments if you know how. Thanks..

- TheScotchGuy.

[FIXED] I had a zone_spawner outside the map along with a zombie_riser i removed the spawner and it worked,

 Credit to HDKenny for helping me solve this issue!.
Last Edit: May 03, 2014, 01:55:56 am by TheScotchGuy

 
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