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Replacing Perk Models

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Created 9 years ago
by jiggy22
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So I have the xmodels from Harry's perk pack, but I don't have his pack installed in my mod. I'm trying to replace the Double Tap machine with his ported Double Tap 2.0 model. I got it to work for the "on" variant, but without the power on, the perk remains unchanged. I carefully looked through _zombiemode_perks to see if the original model is mentioned anywhere, but it isn't. Anybody know how I can fix this? Is it as simple as calling the perk model at the top of the gsc file? Thanks.
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Still looking for help with this if anybody knows what to do!
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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find the models at the start and swap them the same way i do for when power is turned on
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find the models at the start and swap them the same way i do for when power is turned on

Kinda confused by what you mean by that. What exactly do I change at the start of the perk gsc? Thanks :)
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find a function thats run on, or references the machines model and use setModel() on it

or just use getEnt( name, kvp ) to find it and use setModel that way
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So I searched through the unedited perks gsc, and the only time that the DT machine is referenced is when it's referring to the on model. Sorry, I'm still pretty new to scripting!

 
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