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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
To be honest, I played most COD maps did once because I was bored after surviving the x amount of rounds.
I am playing the same scenario over and over again.
That's also why I prefer to make my own maps rather than playing them.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Usually that means the map isn't difficult enough. They kept making maps easier and easier, and people started to get bored, so they started to add easter eggs to try and offset the boredom. Before long, the maps were just reduced to missions/easter egg hunts with infinitely spawning enemies. I had the misfortune of playing BO3 zombies at a friends house. On my first try I reached round 30 with only starting room weapons. Of course people will get bored. I'm not surprised. But a good well made map keeps me coming back to try and beat my last high score. A map like...Clinic of Evil, beautiful as it may be, well...I beat it. I won. What now? I can't double win. How many rounds you survive doesn't even matter if you can win. Hell, if you can win, then surviving to a high round is even worse since you could just race to victory instead. Anyhow, how hard do you reckon it would be to get rid of these endings? Keep in mind that, admittedly, I have no experience at all in map-making.
Have you tried to play one of my latest maps called: Subzero?
Well every additional script can be found inside the MAPNAME.IWD
Open one of these files and search for something like: "press &&1 to End the Game" or "end_game" or "ending"
and remove all references to these parts of script.
This is an example of how buy-able endings are implemented: https://www.ugx-mods.com/forum/scripting/110/buyable-ending-all-in-zombiemapname-gsc/23357
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I considered it. Since it looks like a beautifully made map. But I'm quite strict in adhering to my no-endings rule. In any case, I commend you on the attention to detail and creativity. Thanks for the advice, I'll definitely look into it.
Go with the flow. This map is not boring, trust me.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I am looking forward to your full review of the map. (PHD is actually in the map but it's a hidden easter egg, I am curious if you can find it.)
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I have no idea what you mean.
In case you have troubles downloading the map you can also look here: https://callofdutyrepo.com/2022/07/01/subzero/
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |