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Contact Support - Help Center Get help on the UGX Discord. Join it now!I have no idea what you mean.
In case you have troubles downloading the map you can also look here: https://callofdutyrepo.com/2022/07/01/subzero/
I am looking forward to your full review of the map. (PHD is actually in the map but it's a hidden easter egg, I am curious if you can find it.)
Go with the flow. This map is not boring, trust me.![]()
Have you tried to play one of my latest maps called: Subzero?
Well every additional script can be found inside the MAPNAME.IWD
Open one of these files and search for something like: "press &&1 to End the Game" or "end_game" or "ending"
and remove all references to these parts of script.
This is an example of how buy-able endings are implemented: https://www.ugx-mods.com/forum/scripting/110/buyable-ending-all-in-zombiemapname-gsc/23357
To be honest, I played most COD maps did once because I was bored after surviving the x amount of rounds.
I am playing the same scenario over and over again.
That's also why I prefer to make my own maps rather than playing them.
We wish everyone a Happy New Year :fireworks:
Round complete! 2025 is here!
We will introduce new big changes to UGX-Mods this year, have a look at the UGX-Mods Roadmap for more information.
Thank You
Thanks for your continuous support and love from this amazing community.
UGX-Mods Team
Simple:
- Don't use too many different textures
- Disable a lot of FX you don't want to use.
I think that's enough?
The problem is that Call of Duty: World at War is almost on it's limits about when the creators starts working on a new map.
They can however disable a lot of stuff to make it fit within the limit but that requires some knowledge and it's annoying to understand when something counts to a limit and what not.
Most creators that use T4M don't want to be bothered with this issue.
I can understand that but T4M has also it's own issues so that's why I try everything to keep it within the limit with success.
Almost all my maps don't require T4M.