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Reload sounds

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Created 12 years ago
by tannnnnaiirrr
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Ok so I have some BO guns in my map that have no reload sounds, but I just want to give them the reload sounds of other guns, EX: I have the colt from BO in my map, how can I give that the reload sounds of the colt in WaW? Thanks
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reload sounds are 'triggered' by the notetrack in the reload animation.
If the animation you are using has the correct notetrack then you need to make sure the notetrack-to-sound map at the end of the weapon file is correct.
If the animation doesn't have a notetrack you can add them for example with tom-bmx's xanim-exporter.

You could also use xanim-exporter to check if the animation has a notetrack or not..
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I do mods/maps for WaW and BO1.
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First you will want to open up the xanim for the reload_empty animation (or reload animation if there isn't an empty) in Tom's Xanim Exporter and look at the name of the sound notetrack for the animation (you can also do this in Notepad++ by scrolling to the bottom of the file). Using your example, the BO1 Colt has three main sounds:
Code Snippet
Plaintext
sndnt#fly_colt45_mag_out
sndnt#fly_colt45_mag_in
sndnt#fly_colt45_slide_forward

You will want to put these at the bottom of the weapon file like so:


If you want to give it the reload sounds of WaW guns, then you would look in the weapons.csv located in root/raw/soundaliases and look for the gun you want (colt for example here):


Then change the second part of the alias line in the weapon file from this (I had made custom lines since I did the BO1 sounds):


To this:


Then just build the mod and it should work (never tested using WaW sounds since I normally use the original sounds)
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reload sounds are 'triggered' by the notetrack in the reload animation.
If the animation you are using has the correct notetrack then you need to make sure the notetrack-to-sound map at the end of the weapon file is correct.
If the animation doesn't have a notetrack you can add them for example with tom-bmx's xanim-exporter.

You could also use xanim-exporter to check if the animation has a notetrack or not..
Where can I find a tutorial with Tom's tool? Or any tutorials for reload sounds in general?
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I just pretty much gave you a short tutorial on how to do it. Tom's tools can be found here http://tom-crowley.co.uk/downloads/ and the one I refer to is this one http://tom-crowley.co.uk/downloads/?id=12
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I just pretty much gave you a short tutorial on how to do it. Tom's tools can be found here http://tom-crowley.co.uk/downloads/ and the one I refer to is this one http://tom-crowley.co.uk/downloads/?id=12
Ok its downloaded but do I need to have that program? I didn't understand the last part you talked about
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Tom's Xanim Exporter is just for the sake of seeing the notetracks clearly (which is in teh fisrt part of my first response). And if you are saying for the last line in my first response, then I'm just saying to build your mod in Launcher.
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Tom's Xanim Exporter is just for the sake of seeing the notetracks clearly (which is in teh fisrt part of my first response). And if you are saying for the last line in my first response, then I'm just saying to build your mod in Launcher.
ok I used the code you gave me and built the mod but still no sound

Post Merge: January 05, 2014, 02:41:15 am
ok I used the code you gave me and built the mod but still no sound
And no I was confused when you said to switch stuff around near the end

Post Merge: January 05, 2014, 02:43:41 am

If you want to give it the reload sounds of WaW guns, then you would look in the weapons.csv located in root/raw/soundaliases and look for the gun you want (colt for example here):
(Image removed from quote.)

Then change the second part of the alias line in the weapon file from this (I had made custom lines since I did the BO1 sounds):
(Image removed from quote.)

To this:
(Image removed from quote.)

Then just build the mod and it should work (never tested using WaW sounds since I normally use the original sounds)
Got confused after all this

Post Merge: January 05, 2014, 02:59:33 am

If you want to give it the reload sounds of WaW guns, then you would look in the weapons.csv located in root/raw/soundaliases and look for the gun you want (colt for example here):
(Image removed from quote.)

Then change the second part of the alias line in the weapon file from this (I had made custom lines since I did the BO1 sounds):
(Image removed from quote.)

To this:
(Image removed from quote.)

Then just build the mod and it should work (never tested using WaW sounds since I normally use the original sounds)
Ok after that very last picture of you telling me to change the sounds to what it said in the last picture... I did that but no reload sound still
Last Edit: January 05, 2014, 02:59:34 am by tannnnnaiirrr

 
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