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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
sndnt#fly_colt45_mag_out
sndnt#fly_colt45_mag_in
sndnt#fly_colt45_slide_forward



reload sounds are 'triggered' by the notetrack in the reload animation.
If the animation you are using has the correct notetrack then you need to make sure the notetrack-to-sound map at the end of the weapon file is correct.
If the animation doesn't have a notetrack you can add them for example with tom-bmx's xanim-exporter.
You could also use xanim-exporter to check if the animation has a notetrack or not..
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I just pretty much gave you a short tutorial on how to do it. Tom's tools can be found here http://tom-crowley.co.uk/downloads/ and the one I refer to is this one http://tom-crowley.co.uk/downloads/?id=12
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Tom's Xanim Exporter is just for the sake of seeing the notetracks clearly (which is in teh fisrt part of my first response). And if you are saying for the last line in my first response, then I'm just saying to build your mod in Launcher.
ok I used the code you gave me and built the mod but still no sound
If you want to give it the reload sounds of WaW guns, then you would look in the weapons.csv located in root/raw/soundaliases and look for the gun you want (colt for example here):
(Image removed from quote.)
Then change the second part of the alias line in the weapon file from this (I had made custom lines since I did the BO1 sounds):
(Image removed from quote.)
To this:
(Image removed from quote.)
Then just build the mod and it should work (never tested using WaW sounds since I normally use the original sounds)
If you want to give it the reload sounds of WaW guns, then you would look in the weapons.csv located in root/raw/soundaliases and look for the gun you want (colt for example here):
(Image removed from quote.)
Then change the second part of the alias line in the weapon file from this (I had made custom lines since I did the BO1 sounds):
(Image removed from quote.)
To this:
(Image removed from quote.)
Then just build the mod and it should work (never tested using WaW sounds since I normally use the original sounds)