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Quick question

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Created 9 years ago
by brandontr3
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How do you get the walls (or brushes) you create to reflect whats in the room or reflect the lights?
Like this picture for example:
http://simpleconstruct.net/wp-content/uploads/2012/08/reflectionIMG_8321.jpg
Marked as best answer by brandontr3 9 years ago
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Thank you!

Double Post Merge: May 09, 2015, 06:12:59 pm
It didn't work for me o.o. I have my material, the spec for it, the normal and the cosine. But it doesnt reflect any light o.o
Last Edit: May 09, 2015, 06:12:59 pm by brandontr3
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Thank you!

Double Post Merge: May 09, 2015, 06:12:59 pm

It didn't work for me o.o. I have my material, the spec for it, the normal and the cosine. But it doesnt reflect any light o.o


iirc with WaW's engine the only thing that can have realtime reflections is water. With the limitation, I don't think you're going to get the result you're expecting.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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do you have a caulk box with a sky texture on the inside face in your map?

do you have reflection nodes placed?

do you have lights placed?

show us the material how you set it up in assman
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Yup i do :o,
and heres the link to the pictur eof the set up in assman, and my maps lights in the area. The are that the arrow points to is the white metal wall texture that is supposed to reflect.
http://s1167.photobucket.com/user/BrandonTr3/media/ghgfh_zpsznxjvnp4.png.html
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Im afraid I cant tell whats wrong. That looks fine to me, sorry man, wish i could help more, not too experienced with Assman myself lol
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Lol it's cool xD

 
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