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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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ent = maps\_utility::createOneshotEffect( "mp_fire_window_smk_lf" );
ent.v[ "origin" ] = ( -2184.66, -291.623, 365.76 );
ent.v[ "angles" ] = ( 3.17533, 358.141, -0.90649 );
ent.v[ "fxid" ] = "mp_fire_window_smk_lf";
ent.v[ "delay" ] = 2.1;
level._effect["mp_fire_window_smk_lf"] = loadfx("maps/mp_maps/fx_mp_fire_window_smk_lf");
did you include the precache call in yourmapname_fx.gsc like he said to? also make sure that your spelling the location of the fx correctly in your csv
Whats the name of the fx?
level._effect["mp_fire_window_smk_lf"] = loadfx("maps/mp_maps/fx_mp_fire_window_smk_lf");