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Pathnodes

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Created 11 years ago
by Elzy
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so right here i have a huge gap missing (even though i have pathnodes there. theres just a huge gap) is this because of the debris? or something else idk? plus+ zombies wont follow me in to other zones (again might be because of this reason) idk if someone could help that would be nice :)

Marked as best answer by Elzy 11 years ago
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Click the dynamic path checkbox on the entity window when selecting the debris parts.

Edit: holy crap you have so many paths.  :o
Last Edit: October 18, 2015, 11:29:37 pm by daedra descent
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yeah i did that, it does nothing (it helps) but does nothing
[and yeah this is the best way for me to use paths] and don't tell me to use radius - 186 cause that does not work at all. it just fucks up my spawns

EDIT: thanks got it working  <3
Click the dynamic path checkbox on the entity window when selecting the debris parts.

Edit: holy crap you have so many paths.  :o
Last Edit: October 19, 2015, 01:37:09 am by Elzy
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yeah i did that, it does nothing (it helps) but does nothing

"it helps"?

What does your debris consist of exactly? and how many units apart are the pathnodes from either side?

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[and yeah this is the best way for me to use paths] and don't tell me to use radius - 186 cause that does not work at all. it just fucks up my spawns

Well, just letting you know that pathnodes can connect 128 units apart(no hax required) and AI can branch off of any pathnode by 128 units(approximately). If you make a really big map using that distance that your currently using, you'd probably hit the limit.

Edit: Oh well, your welcome.  :D
Last Edit: October 19, 2015, 01:37:40 am by daedra descent

 
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