UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Pathnodes not working

broken avatar :(
Created 12 years ago
by pashan
0 Members and 1 Guest are viewing this topic.
3,143 views
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
Signature
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
There are pathnotes going through the doorway but they show ups as an x also there was a door there before?



broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 7 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
There are pathnotes going through the doorway but they show ups as an x also there was a door there before?

(Image removed from quote.)

(Image removed from quote.)
it  seems like your door is very stretch make it wider
broken avatar :(
  • zombie madness
  • Deleted Member
×
broken avatar :(
zombie madness
This user is deleted :(
pathnodes are too far appart they carnt connect if there too far appart put them closeer together
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
add a pathnode in the middle of the door. If theres a blocker or script_ anything then make sure the dynamic path box is checked in the entity window.

also, you don't need so many damn pathnodes. Pathnodes will connect at 128 radiant units distance from each other, and AI can branch off of pathnodes at about 64 or 128 units.
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
i have it ticked but it still doesn't work  :'(
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
i have it ticked but it still doesn't work  :'(

Did you try widening the door and increasing ceiling height?
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
yea all of them  :'(
broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 7 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
Did you try widening the door and increasing ceiling height?

Quote
it  seems like your door is very stretch make it wider
ejem.
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
what is ejem
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
what is ejem

I think its drunk for "I already suggested that". Not entirely sure though.
broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 7 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
I think its drunk for "I already suggested that". Not entirely sure though.
well it is :) but fuck you im not that drunk >:C :'(
Last Edit: April 22, 2014, 11:14:41 pm by jjbradman
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
so how do i fix it it doesn't work?
broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 7 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
so how do i fix it it doesn't work?
make the door bigger, just an actor and make sure you can fit two of them just to make sure all the zombies will be able to go trough it, also remember to leave enogh height space. and obvously add pathnodes that arent farther that 128 units in an straight line
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
yea they are wide enough

Post Merge: April 23, 2014, 12:13:42 am
they are really wide but it still doesn't work  :'( :'(

Last Edit: April 23, 2014, 12:13:43 am by pashan

 
Loading ...