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mod crashes instantly on load up - Unhandled exception caught

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Created 8 years ago
by NateTheGreat987
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Location: ca
Date Registered: 16 January 2015
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When I try loading up my map I get this error

Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 window at (0, 0)
Com_TouchMemory: 0 msec. Using sum: 0
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 15.02 MB memory in DB alloc


Unhandled exception caught
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Location: fi
Date Registered: 25 June 2013
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Memorylimit probably, does the map run fine with T4M?
broken avatar :(
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broken avatar :(
Location: ca
Date Registered: 16 January 2015
Last active: 1 year ago
Posts
127
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Pack-a-Puncher
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Lets have a good blasting time
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NateTheGreat987's Contact & Social LinksCap_FlareCappaFlareGunCapFlareGun
Memorylimit probably, does the map run fine with T4M?

No. It was working yesterday

 
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