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Map Compile Issue

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Created 10 years ago
by RichGaming
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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To be honest, I didn't even know what he meant by that anyway. The issue seems to be solved now when talking about the 2 scripts he asked me to create. The compiler is still failing to load nazi_zombie_bus_depot.csc though and idk how to solve that. :/
he means hitting "convert all" in asset manager or the "converter" button in launcher that does the same thing

if you run it, any assets in your mod tools that are not in GDTs get deleted - which will be anything and everything you were ever given


and that script should be in your mod/clientscripts
Last Edit: March 22, 2016, 11:46:18 am by Harry Bo21
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he means hitting "convert all" in asset manager or the "converter" button in launcher that does the same thing

if you run it, any assets in your mod tools that are not in GDTs get deleted - which will be anything and everything you were ever given


and that script should be in your mod/clientscripts

Ahh shit, I think I hit that the other day by mistake. It gave me an error though as I was compiling at the time so it said a process was already running. Hopefully that isn't the cause of this issue? Will check in clientscripts to see if its there, I don't see why it wouldn't be. It's strange that it can't find it. Thanks for the help! ;D
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Ahh shit, I think I hit that the other day by mistake. It gave me an error though as I was compiling at the time so it said a process was already running. Hopefully that isn't the cause of this issue? Will check in clientscripts to see if its there, I don't see why it wouldn't be. It's strange that it can't find it. Thanks for the help! ;D
wouldnt effect the map, only the files like xmodels, fx, anims etc - any asset that had been converted in assman that you dont have the files or GDT for

you would know if you did it anyway,, build mod and anything in your mod.csv "you" didnt port using a GDT will say its missing - or check in assviewer to see if they are no longer there

the file your reporting wouldnt stop it compiling anyway,, would just mean client scripted stuff wouldnt work ( like the DG2 )

check its there, mods/yourmod/clientscripts
Last Edit: March 22, 2016, 12:47:05 pm by Harry Bo21
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To be honest, I didn't even know what he meant by that anyway. The issue seems to be solved now when talking about the 2 scripts he asked me to create. The compiler is still failing to load nazi_zombie_bus_depot.csc though and idk how to solve that. :/

Add the .csc from mods folder to raw, so its in 2 places
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doesnt need to be in both, only the mod

any raw version will be ignored, if one is present in the mod also
Last Edit: March 22, 2016, 02:15:04 pm by Harry Bo21
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wouldnt effect the map, only the files like xmodels, fx, anims etc - any asset that had been converted in assman that you dont have the files or GDT for

you would know if you did it anyway,, build mod and anything in your mod.csv "you" didnt port using a GDT will say its missing - or check in assviewer to see if they are no longer there

the file your reporting wouldnt stop it compiling anyway,, would just mean client scripted stuff wouldnt work ( like the DG2 )

check its there, mods/yourmod/clientscripts

The file is there but if that's not what is stopping compile then what could it possibly be? Have tried all sorts of things and nothing is fixing the issue. :(
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The file is there but if that's not what is stopping compile then what could it possibly be? Have tried all sorts of things and nothing is fixing the issue. :(
copy the map file, copy the mod folder


create a new map in script placer with the old name

copy the map file back over it in map_source, and copy the mod folder back over in the root/mods folder
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copy the map file, copy the mod folder


create a new map in script placer with the old name

copy the map file back over it in map_source, and copy the mod folder back over in the root/mods folder

So make a new map with the exact same name and copy everything back into that map? Presuming I should back stuff up first to prevent it all overriding?
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So make a new map with the exact same name and copy everything back into that map? Presuming I should back stuff up first to prevent it all overriding?
yes, itll then remake any missing files for your map


just remember to save your map file and mod folder or they will get overwritten with blank
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yes, itll then remake any missing files for your map


just remember to save your map file and mod folder or they will get overwritten with blank

So I've just tried that and the map compiled! Thanks so much! I'm now just being thrown a random this random error? http://prnt.sc/ainiph
Last Edit: March 22, 2016, 08:40:23 pm by RichGaming

 
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