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Ingame Error \"After Compiling\"

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Created 12 years ago
by Seany
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Title explains all
I bought the game for steam "not pirated"
made a map and i cant join my map due to this

:alone: :accepted:

Double Post Merge: November 20, 2014, 12:01:15 pm
Fixed the issue

Last Edit: November 20, 2014, 12:01:18 pm by Seany
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Breton boys do what Breton boys do.
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Did you add other types of zombies than the "ber_sshonor"?
The others in that list don't work.
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i did not add any models to the game i made mape script placered and compiled the map i fix the other error by updating my script placer

then i get this next error when i try launch map in solo to test it
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Did you build fast files on the MAPNAME_patch?
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easiest way to fix those errors: copy the files from raw/(FOLDER SPECIFIED)/(FILE) into mods/(MAP NAME)/(FOLDER SPECIFIED)
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easiest way to fix those errors: copy the files from raw/(FOLDER SPECIFIED)/(FILE) into mods/(MAP NAME)/(FOLDER SPECIFIED)

That's horrible advice, he should not need to add the xmodelalias for the stock zombie models to his mod  :facepalm:
Something else is clearly wrong.
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That's horrible advice, he should not need to add the xmodelalias for the stock zombie models to his mod  :facepalm:
Something else is clearly wrong.
i said easiest way, not the best way :troll:
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Did you build fast files on the MAPNAME_patch?
yes
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this what happens when i fastbuild my patch file

args: -nopause -language english -moddir nazi_zombie_lol nazi_zombie_lol_patch
Fastfile 1 of 1, "nazi_zombie_lol_patch": [ver. 387] process...link...compress...save...done.
Moving   F:\Steam Games\SteamApps\common\Call of Duty World at War\zone\english\nazi_zombie_lol_patch.ff
    to   F:\Steam Games\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_lol\nazi_zombie_lol_patch.ff
Copying  F:\Steam Games\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_lol\nazi_zombie_lol_patch.ff
     to  C:\Users\Seany2\AppData\Local\Activision\CodWaW\mods\nazi_zombie_lol\nazi_zombie_lol_patch.ff
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this what happens when i fastbuild my patch file

args: -nopause -language english -moddir nazi_zombie_lol nazi_zombie_lol_patch
Fastfile 1 of 1, "nazi_zombie_lol_patch": [ver. 387] process...link...compress...save...done.
Moving   F:\Steam Games\SteamApps\common\Call of Duty World at War\zone\english\nazi_zombie_lol_patch.ff
    to   F:\Steam Games\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_lol\nazi_zombie_lol_patch.ff
Copying  F:\Steam Games\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_lol\nazi_zombie_lol_patch.ff
     to  C:\Users\Seany2\AppData\Local\Activision\CodWaW\mods\nazi_zombie_lol\nazi_zombie_lol_patch.ff

That means it build it successfully, check if it says in bottom success or error
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That means it build it successfully, check if it says in bottom success or error

success

but when i try play game comes up with the zombiemode_server_throttle     error   :c
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success

but when i try play game comes up with the zombiemode_server_throttle     error   :c

Check, if you have the file in raw/maps and if you do, put it in your mod/maps and tick it while building mod. That should fix it, its easiest way to fix stuff like this
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print screen on were i see it but not sure if that correct

http://prntscr.com/58txbp
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print screen on were i see it but not sure if that correct

http://prntscr.com/58txbp

No, raw and maps are folder names, search for zombiemode_server_throttle in raw/maps and then add it in mod folder

 
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